Is this homebrew race based on the Draco Volans lizard species balanced?Is this homebrew race balanced?Is...
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Is this homebrew race based on the Draco Volans lizard species balanced?
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$begingroup$
One of my favourite critters is the Draco volans, and I'm working on a racial splat for a Humanoid-sized player race based on this little reptile for a D&D 5e campaign.
Using the Aarakocra stat splat as a starting point, I downgraded 'Flight' to 'Glide' and adding a climbing speed. I'm a little concerned that the downgrade would make this race underpowered and that the wording for the 'Glide' is too cumbersome.
And without further ado, the proposed racial traits are:
Ability Score Increase: +2 DEX, +1 WIS
Size: Medium
Age: Yes
Languages: Draconic & Common
Speed: 25 ft. walking; 25 ft. climbing.
Climbing Claws: Grants climbing speed equal to walking speed; Natural weapon for (1d4 + ability mod) damage, with finesse property
Glide: You can glide for short periods of time. You have a fly speed of 60 feet, but cannot gain altitude with this trait. While gliding, you descend at a minimum rate of 5 feet vertically for every 15 feet travelled horizontally. If you are still in the air at the end of this movement, you fall. You cannot use this trait if you are wearing medium or heavy armor.
Is this homebrew race balanced with respect to the official published races?
dnd-5e homebrew balance races
$endgroup$
add a comment |
$begingroup$
One of my favourite critters is the Draco volans, and I'm working on a racial splat for a Humanoid-sized player race based on this little reptile for a D&D 5e campaign.
Using the Aarakocra stat splat as a starting point, I downgraded 'Flight' to 'Glide' and adding a climbing speed. I'm a little concerned that the downgrade would make this race underpowered and that the wording for the 'Glide' is too cumbersome.
And without further ado, the proposed racial traits are:
Ability Score Increase: +2 DEX, +1 WIS
Size: Medium
Age: Yes
Languages: Draconic & Common
Speed: 25 ft. walking; 25 ft. climbing.
Climbing Claws: Grants climbing speed equal to walking speed; Natural weapon for (1d4 + ability mod) damage, with finesse property
Glide: You can glide for short periods of time. You have a fly speed of 60 feet, but cannot gain altitude with this trait. While gliding, you descend at a minimum rate of 5 feet vertically for every 15 feet travelled horizontally. If you are still in the air at the end of this movement, you fall. You cannot use this trait if you are wearing medium or heavy armor.
Is this homebrew race balanced with respect to the official published races?
dnd-5e homebrew balance races
$endgroup$
add a comment |
$begingroup$
One of my favourite critters is the Draco volans, and I'm working on a racial splat for a Humanoid-sized player race based on this little reptile for a D&D 5e campaign.
Using the Aarakocra stat splat as a starting point, I downgraded 'Flight' to 'Glide' and adding a climbing speed. I'm a little concerned that the downgrade would make this race underpowered and that the wording for the 'Glide' is too cumbersome.
And without further ado, the proposed racial traits are:
Ability Score Increase: +2 DEX, +1 WIS
Size: Medium
Age: Yes
Languages: Draconic & Common
Speed: 25 ft. walking; 25 ft. climbing.
Climbing Claws: Grants climbing speed equal to walking speed; Natural weapon for (1d4 + ability mod) damage, with finesse property
Glide: You can glide for short periods of time. You have a fly speed of 60 feet, but cannot gain altitude with this trait. While gliding, you descend at a minimum rate of 5 feet vertically for every 15 feet travelled horizontally. If you are still in the air at the end of this movement, you fall. You cannot use this trait if you are wearing medium or heavy armor.
Is this homebrew race balanced with respect to the official published races?
dnd-5e homebrew balance races
$endgroup$
One of my favourite critters is the Draco volans, and I'm working on a racial splat for a Humanoid-sized player race based on this little reptile for a D&D 5e campaign.
Using the Aarakocra stat splat as a starting point, I downgraded 'Flight' to 'Glide' and adding a climbing speed. I'm a little concerned that the downgrade would make this race underpowered and that the wording for the 'Glide' is too cumbersome.
And without further ado, the proposed racial traits are:
Ability Score Increase: +2 DEX, +1 WIS
Size: Medium
Age: Yes
Languages: Draconic & Common
Speed: 25 ft. walking; 25 ft. climbing.
Climbing Claws: Grants climbing speed equal to walking speed; Natural weapon for (1d4 + ability mod) damage, with finesse property
Glide: You can glide for short periods of time. You have a fly speed of 60 feet, but cannot gain altitude with this trait. While gliding, you descend at a minimum rate of 5 feet vertically for every 15 feet travelled horizontally. If you are still in the air at the end of this movement, you fall. You cannot use this trait if you are wearing medium or heavy armor.
Is this homebrew race balanced with respect to the official published races?
dnd-5e homebrew balance races
dnd-5e homebrew balance races
edited 20 mins ago
V2Blast
28.1k5101171
28.1k5101171
asked 5 hours ago
Dave BDave B
3681211
3681211
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
This race is comparable in power to the Simic Hybrid race published in Guildmaster's Guide to Ravnica; probably underpowered
In some respects, I'm inclined to argue that it's a strictly weaker version of the Simic Hybrid, with caveats.
The main feature of the Simic Hybrid is that twice, once at level 1 and again at level 5, the hybrid is allowed to choose specific features to "augment" themselves with. There are 6 features in total that the hybrid is allowed to choose two of, but two of those choices are extremely similar to what you've listed here:
Manta Glide You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
Nimble Climber You have a climbing speed equal to your walking speed.
[...]
—Simic Hybrid, Guildmaster's Guide to Ravnica, pg. 20
So approximately, your race is equivalent to choosing Simic Hybrid but being locked into those two choices; but also gaining a [Finesse] Natural Weapon you may use instead of the Darkvision that Simic Hybrids get by default.
Even just in the context of the specific "slow fall" feature that your race gives, what you're offering is a little bit underpowered, given that the Manta Glide feature negates up to 100 feet of fall damage, whereas your feature only negates up to 60 feet; although your feature also allows for more horizontal movement per vertical movement.
The main potential benefit of your race is that it's extremely well suited for Rangers, Druids, and Monks, who otherwise would not be able to optimize both Dexterity AND Wisdom as a Simic Hybrid.
But even so, you could probably get away with buffing one or more of the features provided by this race. Maybe bump the walking/climbing speeds up to 30' and give the glide ability a longer range. Then you'll at least be on par with an official race.
$endgroup$
$begingroup$
I haven't seen the Ravnica material yet, thanks for the comparison! If I am making proposed adjustments, should I edit the original question or would it be better to start a new one?
$endgroup$
– Dave B
5 hours ago
$begingroup$
Regarding the walking speed, I kinda like the mental image of a character who lags behind the party on the flat, open plains but zips ahead of the elves in a well-forested area with climb 20 (vertical)/glide 40 (horizontal). I also intended the 60' glide distance to be the horizontal distance, with the vertical drop being provided by gravity and not counting against the character's movement
$endgroup$
– Dave B
5 hours ago
$begingroup$
If you're considering adjustments, it's better to make a new question, yes. If you do so, link back to this question so that users seeing that question can see the history of it. If you want to iterate really quickly, you might instead come bug us in chat, to get more immediate back-and-forth.
$endgroup$
– Xirema
4 hours ago
add a comment |
$begingroup$
Using the Detect Balance: a 5e Homebrew Race Guide spreadsheet, you end up at 19-21 depending on how you value the -5 ft. fly speed and the combination of Wis and Dex. This leaves you around the power level of a Dragonborn (21) or a dwarf without a subrace (20).
This is on the weak side, but balanced.
New contributor
$endgroup$
$begingroup$
Thanks for the numeric comparison! Do you have a link to the guide you were using so that I can check it out? I think I found a different one when I searched for "Detect Balance: a 5e Homebrew Race Guide", which I will also be taking a look at now that I know it exists :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
docs.google.com/spreadsheets/d/…
$endgroup$
– Akixkisu
3 hours ago
1
$begingroup$
Cheers, thanks! Would you be able to edit that into your answer as well so that the source is clear? :)
$endgroup$
– Dave B
3 hours ago
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
This race is comparable in power to the Simic Hybrid race published in Guildmaster's Guide to Ravnica; probably underpowered
In some respects, I'm inclined to argue that it's a strictly weaker version of the Simic Hybrid, with caveats.
The main feature of the Simic Hybrid is that twice, once at level 1 and again at level 5, the hybrid is allowed to choose specific features to "augment" themselves with. There are 6 features in total that the hybrid is allowed to choose two of, but two of those choices are extremely similar to what you've listed here:
Manta Glide You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
Nimble Climber You have a climbing speed equal to your walking speed.
[...]
—Simic Hybrid, Guildmaster's Guide to Ravnica, pg. 20
So approximately, your race is equivalent to choosing Simic Hybrid but being locked into those two choices; but also gaining a [Finesse] Natural Weapon you may use instead of the Darkvision that Simic Hybrids get by default.
Even just in the context of the specific "slow fall" feature that your race gives, what you're offering is a little bit underpowered, given that the Manta Glide feature negates up to 100 feet of fall damage, whereas your feature only negates up to 60 feet; although your feature also allows for more horizontal movement per vertical movement.
The main potential benefit of your race is that it's extremely well suited for Rangers, Druids, and Monks, who otherwise would not be able to optimize both Dexterity AND Wisdom as a Simic Hybrid.
But even so, you could probably get away with buffing one or more of the features provided by this race. Maybe bump the walking/climbing speeds up to 30' and give the glide ability a longer range. Then you'll at least be on par with an official race.
$endgroup$
$begingroup$
I haven't seen the Ravnica material yet, thanks for the comparison! If I am making proposed adjustments, should I edit the original question or would it be better to start a new one?
$endgroup$
– Dave B
5 hours ago
$begingroup$
Regarding the walking speed, I kinda like the mental image of a character who lags behind the party on the flat, open plains but zips ahead of the elves in a well-forested area with climb 20 (vertical)/glide 40 (horizontal). I also intended the 60' glide distance to be the horizontal distance, with the vertical drop being provided by gravity and not counting against the character's movement
$endgroup$
– Dave B
5 hours ago
$begingroup$
If you're considering adjustments, it's better to make a new question, yes. If you do so, link back to this question so that users seeing that question can see the history of it. If you want to iterate really quickly, you might instead come bug us in chat, to get more immediate back-and-forth.
$endgroup$
– Xirema
4 hours ago
add a comment |
$begingroup$
This race is comparable in power to the Simic Hybrid race published in Guildmaster's Guide to Ravnica; probably underpowered
In some respects, I'm inclined to argue that it's a strictly weaker version of the Simic Hybrid, with caveats.
The main feature of the Simic Hybrid is that twice, once at level 1 and again at level 5, the hybrid is allowed to choose specific features to "augment" themselves with. There are 6 features in total that the hybrid is allowed to choose two of, but two of those choices are extremely similar to what you've listed here:
Manta Glide You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
Nimble Climber You have a climbing speed equal to your walking speed.
[...]
—Simic Hybrid, Guildmaster's Guide to Ravnica, pg. 20
So approximately, your race is equivalent to choosing Simic Hybrid but being locked into those two choices; but also gaining a [Finesse] Natural Weapon you may use instead of the Darkvision that Simic Hybrids get by default.
Even just in the context of the specific "slow fall" feature that your race gives, what you're offering is a little bit underpowered, given that the Manta Glide feature negates up to 100 feet of fall damage, whereas your feature only negates up to 60 feet; although your feature also allows for more horizontal movement per vertical movement.
The main potential benefit of your race is that it's extremely well suited for Rangers, Druids, and Monks, who otherwise would not be able to optimize both Dexterity AND Wisdom as a Simic Hybrid.
But even so, you could probably get away with buffing one or more of the features provided by this race. Maybe bump the walking/climbing speeds up to 30' and give the glide ability a longer range. Then you'll at least be on par with an official race.
$endgroup$
$begingroup$
I haven't seen the Ravnica material yet, thanks for the comparison! If I am making proposed adjustments, should I edit the original question or would it be better to start a new one?
$endgroup$
– Dave B
5 hours ago
$begingroup$
Regarding the walking speed, I kinda like the mental image of a character who lags behind the party on the flat, open plains but zips ahead of the elves in a well-forested area with climb 20 (vertical)/glide 40 (horizontal). I also intended the 60' glide distance to be the horizontal distance, with the vertical drop being provided by gravity and not counting against the character's movement
$endgroup$
– Dave B
5 hours ago
$begingroup$
If you're considering adjustments, it's better to make a new question, yes. If you do so, link back to this question so that users seeing that question can see the history of it. If you want to iterate really quickly, you might instead come bug us in chat, to get more immediate back-and-forth.
$endgroup$
– Xirema
4 hours ago
add a comment |
$begingroup$
This race is comparable in power to the Simic Hybrid race published in Guildmaster's Guide to Ravnica; probably underpowered
In some respects, I'm inclined to argue that it's a strictly weaker version of the Simic Hybrid, with caveats.
The main feature of the Simic Hybrid is that twice, once at level 1 and again at level 5, the hybrid is allowed to choose specific features to "augment" themselves with. There are 6 features in total that the hybrid is allowed to choose two of, but two of those choices are extremely similar to what you've listed here:
Manta Glide You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
Nimble Climber You have a climbing speed equal to your walking speed.
[...]
—Simic Hybrid, Guildmaster's Guide to Ravnica, pg. 20
So approximately, your race is equivalent to choosing Simic Hybrid but being locked into those two choices; but also gaining a [Finesse] Natural Weapon you may use instead of the Darkvision that Simic Hybrids get by default.
Even just in the context of the specific "slow fall" feature that your race gives, what you're offering is a little bit underpowered, given that the Manta Glide feature negates up to 100 feet of fall damage, whereas your feature only negates up to 60 feet; although your feature also allows for more horizontal movement per vertical movement.
The main potential benefit of your race is that it's extremely well suited for Rangers, Druids, and Monks, who otherwise would not be able to optimize both Dexterity AND Wisdom as a Simic Hybrid.
But even so, you could probably get away with buffing one or more of the features provided by this race. Maybe bump the walking/climbing speeds up to 30' and give the glide ability a longer range. Then you'll at least be on par with an official race.
$endgroup$
This race is comparable in power to the Simic Hybrid race published in Guildmaster's Guide to Ravnica; probably underpowered
In some respects, I'm inclined to argue that it's a strictly weaker version of the Simic Hybrid, with caveats.
The main feature of the Simic Hybrid is that twice, once at level 1 and again at level 5, the hybrid is allowed to choose specific features to "augment" themselves with. There are 6 features in total that the hybrid is allowed to choose two of, but two of those choices are extremely similar to what you've listed here:
Manta Glide You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
Nimble Climber You have a climbing speed equal to your walking speed.
[...]
—Simic Hybrid, Guildmaster's Guide to Ravnica, pg. 20
So approximately, your race is equivalent to choosing Simic Hybrid but being locked into those two choices; but also gaining a [Finesse] Natural Weapon you may use instead of the Darkvision that Simic Hybrids get by default.
Even just in the context of the specific "slow fall" feature that your race gives, what you're offering is a little bit underpowered, given that the Manta Glide feature negates up to 100 feet of fall damage, whereas your feature only negates up to 60 feet; although your feature also allows for more horizontal movement per vertical movement.
The main potential benefit of your race is that it's extremely well suited for Rangers, Druids, and Monks, who otherwise would not be able to optimize both Dexterity AND Wisdom as a Simic Hybrid.
But even so, you could probably get away with buffing one or more of the features provided by this race. Maybe bump the walking/climbing speeds up to 30' and give the glide ability a longer range. Then you'll at least be on par with an official race.
edited 5 hours ago
answered 5 hours ago
XiremaXirema
25.5k371150
25.5k371150
$begingroup$
I haven't seen the Ravnica material yet, thanks for the comparison! If I am making proposed adjustments, should I edit the original question or would it be better to start a new one?
$endgroup$
– Dave B
5 hours ago
$begingroup$
Regarding the walking speed, I kinda like the mental image of a character who lags behind the party on the flat, open plains but zips ahead of the elves in a well-forested area with climb 20 (vertical)/glide 40 (horizontal). I also intended the 60' glide distance to be the horizontal distance, with the vertical drop being provided by gravity and not counting against the character's movement
$endgroup$
– Dave B
5 hours ago
$begingroup$
If you're considering adjustments, it's better to make a new question, yes. If you do so, link back to this question so that users seeing that question can see the history of it. If you want to iterate really quickly, you might instead come bug us in chat, to get more immediate back-and-forth.
$endgroup$
– Xirema
4 hours ago
add a comment |
$begingroup$
I haven't seen the Ravnica material yet, thanks for the comparison! If I am making proposed adjustments, should I edit the original question or would it be better to start a new one?
$endgroup$
– Dave B
5 hours ago
$begingroup$
Regarding the walking speed, I kinda like the mental image of a character who lags behind the party on the flat, open plains but zips ahead of the elves in a well-forested area with climb 20 (vertical)/glide 40 (horizontal). I also intended the 60' glide distance to be the horizontal distance, with the vertical drop being provided by gravity and not counting against the character's movement
$endgroup$
– Dave B
5 hours ago
$begingroup$
If you're considering adjustments, it's better to make a new question, yes. If you do so, link back to this question so that users seeing that question can see the history of it. If you want to iterate really quickly, you might instead come bug us in chat, to get more immediate back-and-forth.
$endgroup$
– Xirema
4 hours ago
$begingroup$
I haven't seen the Ravnica material yet, thanks for the comparison! If I am making proposed adjustments, should I edit the original question or would it be better to start a new one?
$endgroup$
– Dave B
5 hours ago
$begingroup$
I haven't seen the Ravnica material yet, thanks for the comparison! If I am making proposed adjustments, should I edit the original question or would it be better to start a new one?
$endgroup$
– Dave B
5 hours ago
$begingroup$
Regarding the walking speed, I kinda like the mental image of a character who lags behind the party on the flat, open plains but zips ahead of the elves in a well-forested area with climb 20 (vertical)/glide 40 (horizontal). I also intended the 60' glide distance to be the horizontal distance, with the vertical drop being provided by gravity and not counting against the character's movement
$endgroup$
– Dave B
5 hours ago
$begingroup$
Regarding the walking speed, I kinda like the mental image of a character who lags behind the party on the flat, open plains but zips ahead of the elves in a well-forested area with climb 20 (vertical)/glide 40 (horizontal). I also intended the 60' glide distance to be the horizontal distance, with the vertical drop being provided by gravity and not counting against the character's movement
$endgroup$
– Dave B
5 hours ago
$begingroup$
If you're considering adjustments, it's better to make a new question, yes. If you do so, link back to this question so that users seeing that question can see the history of it. If you want to iterate really quickly, you might instead come bug us in chat, to get more immediate back-and-forth.
$endgroup$
– Xirema
4 hours ago
$begingroup$
If you're considering adjustments, it's better to make a new question, yes. If you do so, link back to this question so that users seeing that question can see the history of it. If you want to iterate really quickly, you might instead come bug us in chat, to get more immediate back-and-forth.
$endgroup$
– Xirema
4 hours ago
add a comment |
$begingroup$
Using the Detect Balance: a 5e Homebrew Race Guide spreadsheet, you end up at 19-21 depending on how you value the -5 ft. fly speed and the combination of Wis and Dex. This leaves you around the power level of a Dragonborn (21) or a dwarf without a subrace (20).
This is on the weak side, but balanced.
New contributor
$endgroup$
$begingroup$
Thanks for the numeric comparison! Do you have a link to the guide you were using so that I can check it out? I think I found a different one when I searched for "Detect Balance: a 5e Homebrew Race Guide", which I will also be taking a look at now that I know it exists :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
docs.google.com/spreadsheets/d/…
$endgroup$
– Akixkisu
3 hours ago
1
$begingroup$
Cheers, thanks! Would you be able to edit that into your answer as well so that the source is clear? :)
$endgroup$
– Dave B
3 hours ago
add a comment |
$begingroup$
Using the Detect Balance: a 5e Homebrew Race Guide spreadsheet, you end up at 19-21 depending on how you value the -5 ft. fly speed and the combination of Wis and Dex. This leaves you around the power level of a Dragonborn (21) or a dwarf without a subrace (20).
This is on the weak side, but balanced.
New contributor
$endgroup$
$begingroup$
Thanks for the numeric comparison! Do you have a link to the guide you were using so that I can check it out? I think I found a different one when I searched for "Detect Balance: a 5e Homebrew Race Guide", which I will also be taking a look at now that I know it exists :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
docs.google.com/spreadsheets/d/…
$endgroup$
– Akixkisu
3 hours ago
1
$begingroup$
Cheers, thanks! Would you be able to edit that into your answer as well so that the source is clear? :)
$endgroup$
– Dave B
3 hours ago
add a comment |
$begingroup$
Using the Detect Balance: a 5e Homebrew Race Guide spreadsheet, you end up at 19-21 depending on how you value the -5 ft. fly speed and the combination of Wis and Dex. This leaves you around the power level of a Dragonborn (21) or a dwarf without a subrace (20).
This is on the weak side, but balanced.
New contributor
$endgroup$
Using the Detect Balance: a 5e Homebrew Race Guide spreadsheet, you end up at 19-21 depending on how you value the -5 ft. fly speed and the combination of Wis and Dex. This leaves you around the power level of a Dragonborn (21) or a dwarf without a subrace (20).
This is on the weak side, but balanced.
New contributor
edited 19 mins ago
V2Blast
28.1k5101171
28.1k5101171
New contributor
answered 3 hours ago
AkixkisuAkixkisu
1606
1606
New contributor
New contributor
$begingroup$
Thanks for the numeric comparison! Do you have a link to the guide you were using so that I can check it out? I think I found a different one when I searched for "Detect Balance: a 5e Homebrew Race Guide", which I will also be taking a look at now that I know it exists :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
docs.google.com/spreadsheets/d/…
$endgroup$
– Akixkisu
3 hours ago
1
$begingroup$
Cheers, thanks! Would you be able to edit that into your answer as well so that the source is clear? :)
$endgroup$
– Dave B
3 hours ago
add a comment |
$begingroup$
Thanks for the numeric comparison! Do you have a link to the guide you were using so that I can check it out? I think I found a different one when I searched for "Detect Balance: a 5e Homebrew Race Guide", which I will also be taking a look at now that I know it exists :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
docs.google.com/spreadsheets/d/…
$endgroup$
– Akixkisu
3 hours ago
1
$begingroup$
Cheers, thanks! Would you be able to edit that into your answer as well so that the source is clear? :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
Thanks for the numeric comparison! Do you have a link to the guide you were using so that I can check it out? I think I found a different one when I searched for "Detect Balance: a 5e Homebrew Race Guide", which I will also be taking a look at now that I know it exists :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
Thanks for the numeric comparison! Do you have a link to the guide you were using so that I can check it out? I think I found a different one when I searched for "Detect Balance: a 5e Homebrew Race Guide", which I will also be taking a look at now that I know it exists :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
docs.google.com/spreadsheets/d/…
$endgroup$
– Akixkisu
3 hours ago
$begingroup$
docs.google.com/spreadsheets/d/…
$endgroup$
– Akixkisu
3 hours ago
1
1
$begingroup$
Cheers, thanks! Would you be able to edit that into your answer as well so that the source is clear? :)
$endgroup$
– Dave B
3 hours ago
$begingroup$
Cheers, thanks! Would you be able to edit that into your answer as well so that the source is clear? :)
$endgroup$
– Dave B
3 hours ago
add a comment |
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