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Is knowledge about monster types inherent?
Is knowledge about monster types inherent?
How can I make monster knowledge checks fun?Which skills can be used for a Monster Knowledge Check when multiple keywords are involved?Does a monster knowledge check allow the character to learn everything about a monster's powers?How do players learn about traits and auras with monster knowledge rolls?How to handle player knowledge when they fumble a knowledge rollIs there a way to affect mindless creatures with mind-affecting spells or powers?Can Mesmerist with Bold Stare (Psychic Inception) use Intimidate on mindless targets?How far stretched is the undead mind affecting immunity?How does the sorcerer's Undead Bloodline Arcana work?How often can one do a Knowledge check to identify a creature?
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Does my character inherently know what the traits of each monster type are (such as vermin or undead being immune to mind-affecting spells) or do I need to make a knowledge roll for that?
pathfinder monsters knowledge-check
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Does my character inherently know what the traits of each monster type are (such as vermin or undead being immune to mind-affecting spells) or do I need to make a knowledge roll for that?
pathfinder monsters knowledge-check
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add a comment |
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Does my character inherently know what the traits of each monster type are (such as vermin or undead being immune to mind-affecting spells) or do I need to make a knowledge roll for that?
pathfinder monsters knowledge-check
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Does my character inherently know what the traits of each monster type are (such as vermin or undead being immune to mind-affecting spells) or do I need to make a knowledge roll for that?
pathfinder monsters knowledge-check
pathfinder monsters knowledge-check
edited 5 hours ago
V2Blast
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23.4k375148
asked 5 hours ago
NejosanNejosan
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1 Answer
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$begingroup$
This is not spelled out in the rules, and will come down to table conventions. Some GMs may treat anything in any Bestiary as confidential info during a game session, others might treat it as open knowledge.
At my own tables, I treat all general rules information (i.e. monster type details, universal monster rules mechanics etc) as public knowledge, and any monster-specific information as being off-limits without a check. Even knowing for sure what monster type a given creature is should require a basic monster knowledge check.
In a similar fashion, Spellcraft covers knowledge of what spells do and are capable of, but players generally need to know the mechanics for their spells, and so access to this information is normally allowed without restriction. But, if an NPC is using an unusual or rare spell, I might not allow players to look the information up without a check.
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Would this imply a reasoning like "Okay, that guy's flesh is rotten so he's probably some kind of undead and I shouldn't cast color spray" would be unacceptable?
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– Nejosan
4 hours ago
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@nejosan It's difficult to say without more details, but maybe...if the character in question has never encountered any undead, and has no training in Religion, then it's hard to justify as anything other than player knowledge.
$endgroup$
– YogoZuno
2 hours ago
add a comment |
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1 Answer
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1 Answer
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$begingroup$
This is not spelled out in the rules, and will come down to table conventions. Some GMs may treat anything in any Bestiary as confidential info during a game session, others might treat it as open knowledge.
At my own tables, I treat all general rules information (i.e. monster type details, universal monster rules mechanics etc) as public knowledge, and any monster-specific information as being off-limits without a check. Even knowing for sure what monster type a given creature is should require a basic monster knowledge check.
In a similar fashion, Spellcraft covers knowledge of what spells do and are capable of, but players generally need to know the mechanics for their spells, and so access to this information is normally allowed without restriction. But, if an NPC is using an unusual or rare spell, I might not allow players to look the information up without a check.
$endgroup$
$begingroup$
Would this imply a reasoning like "Okay, that guy's flesh is rotten so he's probably some kind of undead and I shouldn't cast color spray" would be unacceptable?
$endgroup$
– Nejosan
4 hours ago
$begingroup$
@nejosan It's difficult to say without more details, but maybe...if the character in question has never encountered any undead, and has no training in Religion, then it's hard to justify as anything other than player knowledge.
$endgroup$
– YogoZuno
2 hours ago
add a comment |
$begingroup$
This is not spelled out in the rules, and will come down to table conventions. Some GMs may treat anything in any Bestiary as confidential info during a game session, others might treat it as open knowledge.
At my own tables, I treat all general rules information (i.e. monster type details, universal monster rules mechanics etc) as public knowledge, and any monster-specific information as being off-limits without a check. Even knowing for sure what monster type a given creature is should require a basic monster knowledge check.
In a similar fashion, Spellcraft covers knowledge of what spells do and are capable of, but players generally need to know the mechanics for their spells, and so access to this information is normally allowed without restriction. But, if an NPC is using an unusual or rare spell, I might not allow players to look the information up without a check.
$endgroup$
$begingroup$
Would this imply a reasoning like "Okay, that guy's flesh is rotten so he's probably some kind of undead and I shouldn't cast color spray" would be unacceptable?
$endgroup$
– Nejosan
4 hours ago
$begingroup$
@nejosan It's difficult to say without more details, but maybe...if the character in question has never encountered any undead, and has no training in Religion, then it's hard to justify as anything other than player knowledge.
$endgroup$
– YogoZuno
2 hours ago
add a comment |
$begingroup$
This is not spelled out in the rules, and will come down to table conventions. Some GMs may treat anything in any Bestiary as confidential info during a game session, others might treat it as open knowledge.
At my own tables, I treat all general rules information (i.e. monster type details, universal monster rules mechanics etc) as public knowledge, and any monster-specific information as being off-limits without a check. Even knowing for sure what monster type a given creature is should require a basic monster knowledge check.
In a similar fashion, Spellcraft covers knowledge of what spells do and are capable of, but players generally need to know the mechanics for their spells, and so access to this information is normally allowed without restriction. But, if an NPC is using an unusual or rare spell, I might not allow players to look the information up without a check.
$endgroup$
This is not spelled out in the rules, and will come down to table conventions. Some GMs may treat anything in any Bestiary as confidential info during a game session, others might treat it as open knowledge.
At my own tables, I treat all general rules information (i.e. monster type details, universal monster rules mechanics etc) as public knowledge, and any monster-specific information as being off-limits without a check. Even knowing for sure what monster type a given creature is should require a basic monster knowledge check.
In a similar fashion, Spellcraft covers knowledge of what spells do and are capable of, but players generally need to know the mechanics for their spells, and so access to this information is normally allowed without restriction. But, if an NPC is using an unusual or rare spell, I might not allow players to look the information up without a check.
answered 4 hours ago
YogoZunoYogoZuno
11.4k22867
11.4k22867
$begingroup$
Would this imply a reasoning like "Okay, that guy's flesh is rotten so he's probably some kind of undead and I shouldn't cast color spray" would be unacceptable?
$endgroup$
– Nejosan
4 hours ago
$begingroup$
@nejosan It's difficult to say without more details, but maybe...if the character in question has never encountered any undead, and has no training in Religion, then it's hard to justify as anything other than player knowledge.
$endgroup$
– YogoZuno
2 hours ago
add a comment |
$begingroup$
Would this imply a reasoning like "Okay, that guy's flesh is rotten so he's probably some kind of undead and I shouldn't cast color spray" would be unacceptable?
$endgroup$
– Nejosan
4 hours ago
$begingroup$
@nejosan It's difficult to say without more details, but maybe...if the character in question has never encountered any undead, and has no training in Religion, then it's hard to justify as anything other than player knowledge.
$endgroup$
– YogoZuno
2 hours ago
$begingroup$
Would this imply a reasoning like "Okay, that guy's flesh is rotten so he's probably some kind of undead and I shouldn't cast color spray" would be unacceptable?
$endgroup$
– Nejosan
4 hours ago
$begingroup$
Would this imply a reasoning like "Okay, that guy's flesh is rotten so he's probably some kind of undead and I shouldn't cast color spray" would be unacceptable?
$endgroup$
– Nejosan
4 hours ago
$begingroup$
@nejosan It's difficult to say without more details, but maybe...if the character in question has never encountered any undead, and has no training in Religion, then it's hard to justify as anything other than player knowledge.
$endgroup$
– YogoZuno
2 hours ago
$begingroup$
@nejosan It's difficult to say without more details, but maybe...if the character in question has never encountered any undead, and has no training in Religion, then it's hard to justify as anything other than player knowledge.
$endgroup$
– YogoZuno
2 hours ago
add a comment |
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