How to prevent z-fighting in OpenSCAD?How to remove internal part of a hex gridAre there any “best” or at...
Like totally amazing interchangeable sister outfits II: The Revenge
Constructions of PRF (Pseudo Random Function)
"You've called the wrong number" or "You called the wrong number"
can anyone help me with this awful query plan?
How can I display numbers like 2 over 2, but not have them as fractions?
Is there any official lore on the Far Realm?
a sore throat vs a strep throat vs strep throat
Can SQL Server create collisions in system generated constraint names?
Can't get 5V 3A DC constant
How does Captain America channel this power?
Can we say “you can pay when the order gets ready”?
How can I practically buy stocks?
Why didn't the Space Shuttle bounce back into space as many times as possible so as to lose a lot of kinetic energy up there?
How can Republicans who favour free markets, consistently express anger when they don't like the outcome of that choice?
Read line from file and process something
Overlay of two functions leaves gaps
How exactly does Hawking radiation decrease the mass of black holes?
What's the polite way to say "I need to urinate"?
Is there a way to generate a list of distinct numbers such that no two subsets ever have an equal sum?
Was there a shared-world project before "Thieves World"?
Can an Area of Effect spell cast outside a Prismatic Wall extend inside it?
Can someone publish a story that happened to you?
I preordered a game on my Xbox while on the home screen of my friend's account. Which of us owns the game?
Function pointer with named arguments?
How to prevent z-fighting in OpenSCAD?
How to remove internal part of a hex gridAre there any “best” or at least “common” practices to handle allowances in OpenSCAD code?OpenSCAD library for empty space/holesHow to specify rotation origin in openscadOpenSCAD editor font is unreadableOpenSCAD 2018 Command lineOpenSCAD “not valid 2-manifold” useful informationWhy is 2 / -2 / 2 equal to -2 in OpenSCAD? (Mathematical Order of Operations)
$begingroup$
Z-fighting is a 3D rendering artifact of coplanar surfaces (means, triangles are located in exactly the same plane, and overlap).
It can happen in OpenSCAD's preview mode when doing a difference()
or union()
operation. In case of difference()
, the rendering artifacts can prevent seeing into a hole in the object. The "compile and render" mode in OpenSCAD does not have z-fighting issues, but it can take some time to render an object.
How best to avoid z-fighting?
If the answer involves changes to the code, I would love to see an idiomatic answer / established convention of OpenSCAD coders, if that exists.
openscad
New contributor
$endgroup$
add a comment |
$begingroup$
Z-fighting is a 3D rendering artifact of coplanar surfaces (means, triangles are located in exactly the same plane, and overlap).
It can happen in OpenSCAD's preview mode when doing a difference()
or union()
operation. In case of difference()
, the rendering artifacts can prevent seeing into a hole in the object. The "compile and render" mode in OpenSCAD does not have z-fighting issues, but it can take some time to render an object.
How best to avoid z-fighting?
If the answer involves changes to the code, I would love to see an idiomatic answer / established convention of OpenSCAD coders, if that exists.
openscad
New contributor
$endgroup$
add a comment |
$begingroup$
Z-fighting is a 3D rendering artifact of coplanar surfaces (means, triangles are located in exactly the same plane, and overlap).
It can happen in OpenSCAD's preview mode when doing a difference()
or union()
operation. In case of difference()
, the rendering artifacts can prevent seeing into a hole in the object. The "compile and render" mode in OpenSCAD does not have z-fighting issues, but it can take some time to render an object.
How best to avoid z-fighting?
If the answer involves changes to the code, I would love to see an idiomatic answer / established convention of OpenSCAD coders, if that exists.
openscad
New contributor
$endgroup$
Z-fighting is a 3D rendering artifact of coplanar surfaces (means, triangles are located in exactly the same plane, and overlap).
It can happen in OpenSCAD's preview mode when doing a difference()
or union()
operation. In case of difference()
, the rendering artifacts can prevent seeing into a hole in the object. The "compile and render" mode in OpenSCAD does not have z-fighting issues, but it can take some time to render an object.
How best to avoid z-fighting?
If the answer involves changes to the code, I would love to see an idiomatic answer / established convention of OpenSCAD coders, if that exists.
openscad
openscad
New contributor
New contributor
edited 54 mins ago
tanius
New contributor
asked 4 hours ago
taniustanius
1435
1435
New contributor
New contributor
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
The general advice in the OpenSCAD community is to "extend your cuts and embed your joins" (source). Not just because of the rendering artifacts but also because z-fighting can cause unexpected errors during STL export.
So you would change the dimensions of your objects very slightly (0.01
mm works fine) so that:
- for a
union()
, there is overlap volume between the parts - for a
difference()
, the intersector has volume both inside and outside of the intersected part
Now you could adjust both the size and position of your parts to keep the mathematically exact dimensions for the resulting part. But I found that for the purposes of 3D printing, such accuracy is not worth it because it complicates the formulas so much.
Instead, I adjust either position or size of a part, depending on what is simpler in each case. A measure in the final design will be off by 0.01 mm, which does not matter.
And I keep the 0.01 mm offset in a variable called nothing
(picked that up somewhere and liked it …). This keeps the calculations intuitively understandable.
Example
To create a cylinder and cut a hole to half of its depth, it would do this:
//!OpenSCAD
nothing=0.01;
height=40;
difference(){
cylinder(h=height, r=20, center=true);
translate([0, 0, height/4 + nothing])
cylinder(h=height/2, r=15, center=true);
}
Now the hole is nothing=0.01
less deep than half of the cylinder – that's the inaccuracy I accept.
(Note: You can try the above code online by copy & pasting it into OpenJSCAD. Include the magic comment in the first line to switch it to OpenSCAD syntax.)
New contributor
$endgroup$
1
$begingroup$
Your answer is the one I'd post for this question. You add the parameter "nothing" while I use "addabit = 0.1" for most z actions.
$endgroup$
– fred_dot_u
2 hours ago
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "640"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
tanius is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2f3dprinting.stackexchange.com%2fquestions%2f9794%2fhow-to-prevent-z-fighting-in-openscad%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
The general advice in the OpenSCAD community is to "extend your cuts and embed your joins" (source). Not just because of the rendering artifacts but also because z-fighting can cause unexpected errors during STL export.
So you would change the dimensions of your objects very slightly (0.01
mm works fine) so that:
- for a
union()
, there is overlap volume between the parts - for a
difference()
, the intersector has volume both inside and outside of the intersected part
Now you could adjust both the size and position of your parts to keep the mathematically exact dimensions for the resulting part. But I found that for the purposes of 3D printing, such accuracy is not worth it because it complicates the formulas so much.
Instead, I adjust either position or size of a part, depending on what is simpler in each case. A measure in the final design will be off by 0.01 mm, which does not matter.
And I keep the 0.01 mm offset in a variable called nothing
(picked that up somewhere and liked it …). This keeps the calculations intuitively understandable.
Example
To create a cylinder and cut a hole to half of its depth, it would do this:
//!OpenSCAD
nothing=0.01;
height=40;
difference(){
cylinder(h=height, r=20, center=true);
translate([0, 0, height/4 + nothing])
cylinder(h=height/2, r=15, center=true);
}
Now the hole is nothing=0.01
less deep than half of the cylinder – that's the inaccuracy I accept.
(Note: You can try the above code online by copy & pasting it into OpenJSCAD. Include the magic comment in the first line to switch it to OpenSCAD syntax.)
New contributor
$endgroup$
1
$begingroup$
Your answer is the one I'd post for this question. You add the parameter "nothing" while I use "addabit = 0.1" for most z actions.
$endgroup$
– fred_dot_u
2 hours ago
add a comment |
$begingroup$
The general advice in the OpenSCAD community is to "extend your cuts and embed your joins" (source). Not just because of the rendering artifacts but also because z-fighting can cause unexpected errors during STL export.
So you would change the dimensions of your objects very slightly (0.01
mm works fine) so that:
- for a
union()
, there is overlap volume between the parts - for a
difference()
, the intersector has volume both inside and outside of the intersected part
Now you could adjust both the size and position of your parts to keep the mathematically exact dimensions for the resulting part. But I found that for the purposes of 3D printing, such accuracy is not worth it because it complicates the formulas so much.
Instead, I adjust either position or size of a part, depending on what is simpler in each case. A measure in the final design will be off by 0.01 mm, which does not matter.
And I keep the 0.01 mm offset in a variable called nothing
(picked that up somewhere and liked it …). This keeps the calculations intuitively understandable.
Example
To create a cylinder and cut a hole to half of its depth, it would do this:
//!OpenSCAD
nothing=0.01;
height=40;
difference(){
cylinder(h=height, r=20, center=true);
translate([0, 0, height/4 + nothing])
cylinder(h=height/2, r=15, center=true);
}
Now the hole is nothing=0.01
less deep than half of the cylinder – that's the inaccuracy I accept.
(Note: You can try the above code online by copy & pasting it into OpenJSCAD. Include the magic comment in the first line to switch it to OpenSCAD syntax.)
New contributor
$endgroup$
1
$begingroup$
Your answer is the one I'd post for this question. You add the parameter "nothing" while I use "addabit = 0.1" for most z actions.
$endgroup$
– fred_dot_u
2 hours ago
add a comment |
$begingroup$
The general advice in the OpenSCAD community is to "extend your cuts and embed your joins" (source). Not just because of the rendering artifacts but also because z-fighting can cause unexpected errors during STL export.
So you would change the dimensions of your objects very slightly (0.01
mm works fine) so that:
- for a
union()
, there is overlap volume between the parts - for a
difference()
, the intersector has volume both inside and outside of the intersected part
Now you could adjust both the size and position of your parts to keep the mathematically exact dimensions for the resulting part. But I found that for the purposes of 3D printing, such accuracy is not worth it because it complicates the formulas so much.
Instead, I adjust either position or size of a part, depending on what is simpler in each case. A measure in the final design will be off by 0.01 mm, which does not matter.
And I keep the 0.01 mm offset in a variable called nothing
(picked that up somewhere and liked it …). This keeps the calculations intuitively understandable.
Example
To create a cylinder and cut a hole to half of its depth, it would do this:
//!OpenSCAD
nothing=0.01;
height=40;
difference(){
cylinder(h=height, r=20, center=true);
translate([0, 0, height/4 + nothing])
cylinder(h=height/2, r=15, center=true);
}
Now the hole is nothing=0.01
less deep than half of the cylinder – that's the inaccuracy I accept.
(Note: You can try the above code online by copy & pasting it into OpenJSCAD. Include the magic comment in the first line to switch it to OpenSCAD syntax.)
New contributor
$endgroup$
The general advice in the OpenSCAD community is to "extend your cuts and embed your joins" (source). Not just because of the rendering artifacts but also because z-fighting can cause unexpected errors during STL export.
So you would change the dimensions of your objects very slightly (0.01
mm works fine) so that:
- for a
union()
, there is overlap volume between the parts - for a
difference()
, the intersector has volume both inside and outside of the intersected part
Now you could adjust both the size and position of your parts to keep the mathematically exact dimensions for the resulting part. But I found that for the purposes of 3D printing, such accuracy is not worth it because it complicates the formulas so much.
Instead, I adjust either position or size of a part, depending on what is simpler in each case. A measure in the final design will be off by 0.01 mm, which does not matter.
And I keep the 0.01 mm offset in a variable called nothing
(picked that up somewhere and liked it …). This keeps the calculations intuitively understandable.
Example
To create a cylinder and cut a hole to half of its depth, it would do this:
//!OpenSCAD
nothing=0.01;
height=40;
difference(){
cylinder(h=height, r=20, center=true);
translate([0, 0, height/4 + nothing])
cylinder(h=height/2, r=15, center=true);
}
Now the hole is nothing=0.01
less deep than half of the cylinder – that's the inaccuracy I accept.
(Note: You can try the above code online by copy & pasting it into OpenJSCAD. Include the magic comment in the first line to switch it to OpenSCAD syntax.)
New contributor
edited 41 mins ago
New contributor
answered 4 hours ago
taniustanius
1435
1435
New contributor
New contributor
1
$begingroup$
Your answer is the one I'd post for this question. You add the parameter "nothing" while I use "addabit = 0.1" for most z actions.
$endgroup$
– fred_dot_u
2 hours ago
add a comment |
1
$begingroup$
Your answer is the one I'd post for this question. You add the parameter "nothing" while I use "addabit = 0.1" for most z actions.
$endgroup$
– fred_dot_u
2 hours ago
1
1
$begingroup$
Your answer is the one I'd post for this question. You add the parameter "nothing" while I use "addabit = 0.1" for most z actions.
$endgroup$
– fred_dot_u
2 hours ago
$begingroup$
Your answer is the one I'd post for this question. You add the parameter "nothing" while I use "addabit = 0.1" for most z actions.
$endgroup$
– fred_dot_u
2 hours ago
add a comment |
tanius is a new contributor. Be nice, and check out our Code of Conduct.
tanius is a new contributor. Be nice, and check out our Code of Conduct.
tanius is a new contributor. Be nice, and check out our Code of Conduct.
tanius is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to 3D Printing Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2f3dprinting.stackexchange.com%2fquestions%2f9794%2fhow-to-prevent-z-fighting-in-openscad%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown