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How does the mezzoloth's teleportation work?



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$begingroup$


We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



Is this a correct interpretation of the mezzoloth's teleportation ability?



Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










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    7












    $begingroup$


    We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



    Is this a correct interpretation of the mezzoloth's teleportation ability?



    Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










    share|improve this question









    New contributor




    ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      7












      7








      7





      $begingroup$


      We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



      Is this a correct interpretation of the mezzoloth's teleportation ability?



      Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










      share|improve this question









      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



      Is this a correct interpretation of the mezzoloth's teleportation ability?



      Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.







      dnd-5e monsters actions teleportation






      share|improve this question









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      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









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      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      share|improve this question








      edited 1 hour ago









      V2Blast

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      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          1 Answer
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          $begingroup$

          For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



          The Mezzoloth can do the following things in combat (choose one):




          • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

          • MultiAttack action (one Claws and one Trident attack)

          • Teleport action


          During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




          • Action

          • Bonus Action

          • Movement

          • Free Object Interaction


          Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



          As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



          That being said, there are some caveats to consider here:




          • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


          • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


          • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







          share|improve this answer











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            1 Answer
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            active

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            9












            $begingroup$

            For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



            The Mezzoloth can do the following things in combat (choose one):




            • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

            • MultiAttack action (one Claws and one Trident attack)

            • Teleport action


            During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




            • Action

            • Bonus Action

            • Movement

            • Free Object Interaction


            Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



            As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



            That being said, there are some caveats to consider here:




            • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


            • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


            • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







            share|improve this answer











            $endgroup$


















              9












              $begingroup$

              For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



              The Mezzoloth can do the following things in combat (choose one):




              • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

              • MultiAttack action (one Claws and one Trident attack)

              • Teleport action


              During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




              • Action

              • Bonus Action

              • Movement

              • Free Object Interaction


              Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



              As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



              That being said, there are some caveats to consider here:




              • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


              • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


              • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







              share|improve this answer











              $endgroup$
















                9












                9








                9





                $begingroup$

                For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



                The Mezzoloth can do the following things in combat (choose one):




                • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

                • MultiAttack action (one Claws and one Trident attack)

                • Teleport action


                During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




                • Action

                • Bonus Action

                • Movement

                • Free Object Interaction


                Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



                As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



                That being said, there are some caveats to consider here:




                • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


                • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


                • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







                share|improve this answer











                $endgroup$



                For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



                The Mezzoloth can do the following things in combat (choose one):




                • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

                • MultiAttack action (one Claws and one Trident attack)

                • Teleport action


                During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:




                • Action

                • Bonus Action

                • Movement

                • Free Object Interaction


                Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



                As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



                That being said, there are some caveats to consider here:




                • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


                • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


                • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.








                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 30 mins ago

























                answered 1 hour ago









                illustroillustro

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                9,32022674






















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