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How do I extrude a face to a single vertex
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How do I extrude a face to a single vertex
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I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
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add a comment |
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
add a comment |
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
modeling
New contributor
New contributor
edited 2 hours ago
Chris
New contributor
asked 2 hours ago
ChrisChris
62
62
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2 Answers
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$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
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active
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votes
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
add a comment |
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
add a comment |
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
answered 1 hour ago
R El CleinR El Clein
84114
84114
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add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
answered 2 hours ago
SylerSyler
18511
18511
add a comment |
add a comment |
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
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