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What are the rules of time travel in Legends of Tomorrow?


In Legends Of Tomorrow, are changes not yet done to the past already in the current timeline's past or not?Why are Barry and Oliver wearing their old Flash/Arrow suits in the Legends of Tomorrow trailer?How do Hawkgirl and Hawkman reincarnate?What makes Captain Cold and Heatwave teammates?Why did Rip not dump the future dictator into another timeline?Why are the Time Masters the villains?What is The Atom working on with Green Arrow In the beginning of S01e01 of Legends of TomorrowWhat exactly is the job of the Time Masters and how do they do it?In Legends Of Tomorrow, are changes not yet done to the past already in the current timeline's past or not?Was Rip Hunter referring to Superman and Batman in an episode of Legends of Tomorrow?How can changes to the timeline affect just one universe?






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Despite being part of the arrowverse, The Legends of Tomorrow seem to operate under different rules of time travel and what can or can not be changed without massively altering the timeline. Still, they appear to operate under some sort of guidelines of when they can, or cannot travel to, or what they can or cannot alter.



The obvious assumed rule, of course, would be that they were not allowed to create paradoxes - deliberately, at least - but their entire original mission was to do exactly that. Killing Vandal Savage at any point in the past as they had intended would have created a paradox, or at the very least, greatly changed the timeline as he was intimately involved with many of the atrocities of history.



The Legends are often directed to eras because of "timequakes" emanating from changes that they must prevent. Because it's a TV show, the Legends always initially fail and have to clean up their own mess - and without fail, people of the time are exposed to unnatural things (e.g zombies, a man made of fire, etc) or things from out of their time (e.g. the ATOM suit, flamethrowers, etc), or change history themselves (e.g. killing a feudal warlord, freeing a plantation worth of slaves). The Legends never seem concerned with the possible consequences of such things, but they acknowledge that tiny things can create huge changes - such as




Professor Stein accidentally causing an altered timeline with a daughter, after he told his younger self to focus more on his family.




The Legends were very unhappy with this revelation.



In a rare explicit declaration in Fellowship of the Spear (S02E15), Rip explains that the events involving Jesus' birth, death, and resurrection are too crucial to even go near, as any alteration could have devastating effects on the timeline, but besides those three points, I know of no other stated rules of when they can or cannot travel to.



Yet, when the Legends discover that an item they seek is in the middle of an active battlefield in the era they are currently in, there is no discussion of "let's jump to a time when this isn't an active battlefield", opting to deal with the active battlefield in a different, far less effective manner. And the show is littered with similar instances where use of their time machine could let them easily fix their problem.



So - given all that...



What are the rules of time travel and what can/cannot be changed?



Has the show explained something that I missed or didn't understand, or have the producers addressed this?










share|improve this question














bumped to the homepage by Community 2 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.











  • 4





    Rules? They're obviously...erm... flexible.

    – Paulie_D
    Mar 28 '17 at 13:35








  • 4





    "A friend of mine once told me, 'wibbly wobbly timey wimey'." -- Rip Hunter

    – KutuluMike
    Mar 28 '17 at 13:47











  • @KutuluMike Is that an actual quote?! How have I missed it??? Do you remember episode number?

    – Deleteman
    Mar 28 '17 at 14:07






  • 3





    It's the rule of cool. Nothing has to make any logical sense, it just has to seem cool when it happens.

    – DCShannon
    Mar 28 '17 at 22:40






  • 1





    From the Flash Season 3 episode 21: "Cause and effect’s a tricky thing. (...) See that’s the thing about time travel, Barry. The more you do it, the less the rules apply to you.”. So, basically, they decided they will not give a f*** about consistency.

    – Taladris
    May 11 '17 at 8:54


















5















Despite being part of the arrowverse, The Legends of Tomorrow seem to operate under different rules of time travel and what can or can not be changed without massively altering the timeline. Still, they appear to operate under some sort of guidelines of when they can, or cannot travel to, or what they can or cannot alter.



The obvious assumed rule, of course, would be that they were not allowed to create paradoxes - deliberately, at least - but their entire original mission was to do exactly that. Killing Vandal Savage at any point in the past as they had intended would have created a paradox, or at the very least, greatly changed the timeline as he was intimately involved with many of the atrocities of history.



The Legends are often directed to eras because of "timequakes" emanating from changes that they must prevent. Because it's a TV show, the Legends always initially fail and have to clean up their own mess - and without fail, people of the time are exposed to unnatural things (e.g zombies, a man made of fire, etc) or things from out of their time (e.g. the ATOM suit, flamethrowers, etc), or change history themselves (e.g. killing a feudal warlord, freeing a plantation worth of slaves). The Legends never seem concerned with the possible consequences of such things, but they acknowledge that tiny things can create huge changes - such as




Professor Stein accidentally causing an altered timeline with a daughter, after he told his younger self to focus more on his family.




The Legends were very unhappy with this revelation.



In a rare explicit declaration in Fellowship of the Spear (S02E15), Rip explains that the events involving Jesus' birth, death, and resurrection are too crucial to even go near, as any alteration could have devastating effects on the timeline, but besides those three points, I know of no other stated rules of when they can or cannot travel to.



Yet, when the Legends discover that an item they seek is in the middle of an active battlefield in the era they are currently in, there is no discussion of "let's jump to a time when this isn't an active battlefield", opting to deal with the active battlefield in a different, far less effective manner. And the show is littered with similar instances where use of their time machine could let them easily fix their problem.



So - given all that...



What are the rules of time travel and what can/cannot be changed?



Has the show explained something that I missed or didn't understand, or have the producers addressed this?










share|improve this question














bumped to the homepage by Community 2 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.











  • 4





    Rules? They're obviously...erm... flexible.

    – Paulie_D
    Mar 28 '17 at 13:35








  • 4





    "A friend of mine once told me, 'wibbly wobbly timey wimey'." -- Rip Hunter

    – KutuluMike
    Mar 28 '17 at 13:47











  • @KutuluMike Is that an actual quote?! How have I missed it??? Do you remember episode number?

    – Deleteman
    Mar 28 '17 at 14:07






  • 3





    It's the rule of cool. Nothing has to make any logical sense, it just has to seem cool when it happens.

    – DCShannon
    Mar 28 '17 at 22:40






  • 1





    From the Flash Season 3 episode 21: "Cause and effect’s a tricky thing. (...) See that’s the thing about time travel, Barry. The more you do it, the less the rules apply to you.”. So, basically, they decided they will not give a f*** about consistency.

    – Taladris
    May 11 '17 at 8:54














5












5








5








Despite being part of the arrowverse, The Legends of Tomorrow seem to operate under different rules of time travel and what can or can not be changed without massively altering the timeline. Still, they appear to operate under some sort of guidelines of when they can, or cannot travel to, or what they can or cannot alter.



The obvious assumed rule, of course, would be that they were not allowed to create paradoxes - deliberately, at least - but their entire original mission was to do exactly that. Killing Vandal Savage at any point in the past as they had intended would have created a paradox, or at the very least, greatly changed the timeline as he was intimately involved with many of the atrocities of history.



The Legends are often directed to eras because of "timequakes" emanating from changes that they must prevent. Because it's a TV show, the Legends always initially fail and have to clean up their own mess - and without fail, people of the time are exposed to unnatural things (e.g zombies, a man made of fire, etc) or things from out of their time (e.g. the ATOM suit, flamethrowers, etc), or change history themselves (e.g. killing a feudal warlord, freeing a plantation worth of slaves). The Legends never seem concerned with the possible consequences of such things, but they acknowledge that tiny things can create huge changes - such as




Professor Stein accidentally causing an altered timeline with a daughter, after he told his younger self to focus more on his family.




The Legends were very unhappy with this revelation.



In a rare explicit declaration in Fellowship of the Spear (S02E15), Rip explains that the events involving Jesus' birth, death, and resurrection are too crucial to even go near, as any alteration could have devastating effects on the timeline, but besides those three points, I know of no other stated rules of when they can or cannot travel to.



Yet, when the Legends discover that an item they seek is in the middle of an active battlefield in the era they are currently in, there is no discussion of "let's jump to a time when this isn't an active battlefield", opting to deal with the active battlefield in a different, far less effective manner. And the show is littered with similar instances where use of their time machine could let them easily fix their problem.



So - given all that...



What are the rules of time travel and what can/cannot be changed?



Has the show explained something that I missed or didn't understand, or have the producers addressed this?










share|improve this question














Despite being part of the arrowverse, The Legends of Tomorrow seem to operate under different rules of time travel and what can or can not be changed without massively altering the timeline. Still, they appear to operate under some sort of guidelines of when they can, or cannot travel to, or what they can or cannot alter.



The obvious assumed rule, of course, would be that they were not allowed to create paradoxes - deliberately, at least - but their entire original mission was to do exactly that. Killing Vandal Savage at any point in the past as they had intended would have created a paradox, or at the very least, greatly changed the timeline as he was intimately involved with many of the atrocities of history.



The Legends are often directed to eras because of "timequakes" emanating from changes that they must prevent. Because it's a TV show, the Legends always initially fail and have to clean up their own mess - and without fail, people of the time are exposed to unnatural things (e.g zombies, a man made of fire, etc) or things from out of their time (e.g. the ATOM suit, flamethrowers, etc), or change history themselves (e.g. killing a feudal warlord, freeing a plantation worth of slaves). The Legends never seem concerned with the possible consequences of such things, but they acknowledge that tiny things can create huge changes - such as




Professor Stein accidentally causing an altered timeline with a daughter, after he told his younger self to focus more on his family.




The Legends were very unhappy with this revelation.



In a rare explicit declaration in Fellowship of the Spear (S02E15), Rip explains that the events involving Jesus' birth, death, and resurrection are too crucial to even go near, as any alteration could have devastating effects on the timeline, but besides those three points, I know of no other stated rules of when they can or cannot travel to.



Yet, when the Legends discover that an item they seek is in the middle of an active battlefield in the era they are currently in, there is no discussion of "let's jump to a time when this isn't an active battlefield", opting to deal with the active battlefield in a different, far less effective manner. And the show is littered with similar instances where use of their time machine could let them easily fix their problem.



So - given all that...



What are the rules of time travel and what can/cannot be changed?



Has the show explained something that I missed or didn't understand, or have the producers addressed this?







dc arrowverse legends-of-tomorrow






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 28 '17 at 13:26









phantom42phantom42

112k49498735




112k49498735





bumped to the homepage by Community 2 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







bumped to the homepage by Community 2 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.










  • 4





    Rules? They're obviously...erm... flexible.

    – Paulie_D
    Mar 28 '17 at 13:35








  • 4





    "A friend of mine once told me, 'wibbly wobbly timey wimey'." -- Rip Hunter

    – KutuluMike
    Mar 28 '17 at 13:47











  • @KutuluMike Is that an actual quote?! How have I missed it??? Do you remember episode number?

    – Deleteman
    Mar 28 '17 at 14:07






  • 3





    It's the rule of cool. Nothing has to make any logical sense, it just has to seem cool when it happens.

    – DCShannon
    Mar 28 '17 at 22:40






  • 1





    From the Flash Season 3 episode 21: "Cause and effect’s a tricky thing. (...) See that’s the thing about time travel, Barry. The more you do it, the less the rules apply to you.”. So, basically, they decided they will not give a f*** about consistency.

    – Taladris
    May 11 '17 at 8:54














  • 4





    Rules? They're obviously...erm... flexible.

    – Paulie_D
    Mar 28 '17 at 13:35








  • 4





    "A friend of mine once told me, 'wibbly wobbly timey wimey'." -- Rip Hunter

    – KutuluMike
    Mar 28 '17 at 13:47











  • @KutuluMike Is that an actual quote?! How have I missed it??? Do you remember episode number?

    – Deleteman
    Mar 28 '17 at 14:07






  • 3





    It's the rule of cool. Nothing has to make any logical sense, it just has to seem cool when it happens.

    – DCShannon
    Mar 28 '17 at 22:40






  • 1





    From the Flash Season 3 episode 21: "Cause and effect’s a tricky thing. (...) See that’s the thing about time travel, Barry. The more you do it, the less the rules apply to you.”. So, basically, they decided they will not give a f*** about consistency.

    – Taladris
    May 11 '17 at 8:54








4




4





Rules? They're obviously...erm... flexible.

– Paulie_D
Mar 28 '17 at 13:35







Rules? They're obviously...erm... flexible.

– Paulie_D
Mar 28 '17 at 13:35






4




4





"A friend of mine once told me, 'wibbly wobbly timey wimey'." -- Rip Hunter

– KutuluMike
Mar 28 '17 at 13:47





"A friend of mine once told me, 'wibbly wobbly timey wimey'." -- Rip Hunter

– KutuluMike
Mar 28 '17 at 13:47













@KutuluMike Is that an actual quote?! How have I missed it??? Do you remember episode number?

– Deleteman
Mar 28 '17 at 14:07





@KutuluMike Is that an actual quote?! How have I missed it??? Do you remember episode number?

– Deleteman
Mar 28 '17 at 14:07




3




3





It's the rule of cool. Nothing has to make any logical sense, it just has to seem cool when it happens.

– DCShannon
Mar 28 '17 at 22:40





It's the rule of cool. Nothing has to make any logical sense, it just has to seem cool when it happens.

– DCShannon
Mar 28 '17 at 22:40




1




1





From the Flash Season 3 episode 21: "Cause and effect’s a tricky thing. (...) See that’s the thing about time travel, Barry. The more you do it, the less the rules apply to you.”. So, basically, they decided they will not give a f*** about consistency.

– Taladris
May 11 '17 at 8:54





From the Flash Season 3 episode 21: "Cause and effect’s a tricky thing. (...) See that’s the thing about time travel, Barry. The more you do it, the less the rules apply to you.”. So, basically, they decided they will not give a f*** about consistency.

– Taladris
May 11 '17 at 8:54










1 Answer
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I think the first thing you shouldn't do is compare the Legend's adventures during season 1 and 2. During season 1 they were, like you stated, going against rules and working against the Time Masters.



With the end of the Time Masters, on season 2 they've become the sole protectors of the timeline, but I guess they're just not as strict as the Time Masters were... Probably because they're realising the some changes affect the timeline in an acceptable manner (like using their powers in the middle of a battlefield) while others are more critical, like affect Jesus Christ's crucifixion.



As for a list of pre-defined rules for time travelers, no the show hasn't stated that and I don't think they'll be interested in following them if there was one.






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    I think the first thing you shouldn't do is compare the Legend's adventures during season 1 and 2. During season 1 they were, like you stated, going against rules and working against the Time Masters.



    With the end of the Time Masters, on season 2 they've become the sole protectors of the timeline, but I guess they're just not as strict as the Time Masters were... Probably because they're realising the some changes affect the timeline in an acceptable manner (like using their powers in the middle of a battlefield) while others are more critical, like affect Jesus Christ's crucifixion.



    As for a list of pre-defined rules for time travelers, no the show hasn't stated that and I don't think they'll be interested in following them if there was one.






    share|improve this answer






























      0














      I think the first thing you shouldn't do is compare the Legend's adventures during season 1 and 2. During season 1 they were, like you stated, going against rules and working against the Time Masters.



      With the end of the Time Masters, on season 2 they've become the sole protectors of the timeline, but I guess they're just not as strict as the Time Masters were... Probably because they're realising the some changes affect the timeline in an acceptable manner (like using their powers in the middle of a battlefield) while others are more critical, like affect Jesus Christ's crucifixion.



      As for a list of pre-defined rules for time travelers, no the show hasn't stated that and I don't think they'll be interested in following them if there was one.






      share|improve this answer




























        0












        0








        0







        I think the first thing you shouldn't do is compare the Legend's adventures during season 1 and 2. During season 1 they were, like you stated, going against rules and working against the Time Masters.



        With the end of the Time Masters, on season 2 they've become the sole protectors of the timeline, but I guess they're just not as strict as the Time Masters were... Probably because they're realising the some changes affect the timeline in an acceptable manner (like using their powers in the middle of a battlefield) while others are more critical, like affect Jesus Christ's crucifixion.



        As for a list of pre-defined rules for time travelers, no the show hasn't stated that and I don't think they'll be interested in following them if there was one.






        share|improve this answer















        I think the first thing you shouldn't do is compare the Legend's adventures during season 1 and 2. During season 1 they were, like you stated, going against rules and working against the Time Masters.



        With the end of the Time Masters, on season 2 they've become the sole protectors of the timeline, but I guess they're just not as strict as the Time Masters were... Probably because they're realising the some changes affect the timeline in an acceptable manner (like using their powers in the middle of a battlefield) while others are more critical, like affect Jesus Christ's crucifixion.



        As for a list of pre-defined rules for time travelers, no the show hasn't stated that and I don't think they'll be interested in following them if there was one.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Oct 24 '17 at 20:24









        Brythan

        3,42921128




        3,42921128










        answered Mar 28 '17 at 14:27









        DeletemanDeleteman

        3,26122441




        3,26122441






























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