How to push a box with physics engine by another object?How to push object straight in game engineGame...
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How to push a box with physics engine by another object?
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$begingroup$
I want to push a box by an animated character in Blender 2.8.
First I tried to animate the box by keyframes
but this looks very unnatural.
I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.
I played around with some settings regarding this in Collusion
and Rigid Body
. But it is pretty hard to understand what is going on there as a beginner.
physics collision
$endgroup$
add a comment |
$begingroup$
I want to push a box by an animated character in Blender 2.8.
First I tried to animate the box by keyframes
but this looks very unnatural.
I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.
I played around with some settings regarding this in Collusion
and Rigid Body
. But it is pretty hard to understand what is going on there as a beginner.
physics collision
$endgroup$
add a comment |
$begingroup$
I want to push a box by an animated character in Blender 2.8.
First I tried to animate the box by keyframes
but this looks very unnatural.
I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.
I played around with some settings regarding this in Collusion
and Rigid Body
. But it is pretty hard to understand what is going on there as a beginner.
physics collision
$endgroup$
I want to push a box by an animated character in Blender 2.8.
First I tried to animate the box by keyframes
but this looks very unnatural.
I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.
I played around with some settings regarding this in Collusion
and Rigid Body
. But it is pretty hard to understand what is going on there as a beginner.
physics collision
physics collision
asked 8 hours ago
Stephan AhlfStephan Ahlf
1353
1353
add a comment |
add a comment |
2 Answers
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$begingroup$
Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.
$endgroup$
add a comment |
$begingroup$
you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.
New contributor
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.
$endgroup$
add a comment |
$begingroup$
Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.
$endgroup$
add a comment |
$begingroup$
Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.
$endgroup$
Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.
answered 7 hours ago
FFellerFFeller
65227
65227
add a comment |
add a comment |
$begingroup$
you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.
New contributor
$endgroup$
add a comment |
$begingroup$
you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.
New contributor
$endgroup$
add a comment |
$begingroup$
you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.
New contributor
$endgroup$
you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.
New contributor
New contributor
answered 5 hours ago
ggxgamingggxgaming
1
1
New contributor
New contributor
add a comment |
add a comment |
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