How to push a box with physics engine by another object?How to push object straight in game engineGame...

Why is commutativity optional in multiplication for rings?

How do Japanese speakers determine the implied topic when none has been mentioned?

It took me a lot of time to make this, pls like. (YouTube Comments #1)

On what did Lego base the appearance of the new Hogwarts minifigs?

Finding the number of integers that are a square and a cube at the same time

What is the meaning of "pick up" in this sentence?

What happens if a wizard reaches level 20 but has no 3rd-level spells that they can use with the Signature Spells feature?

Has the Isbell–Freyd criterion ever been used to check that a category is concretisable?

What's the purpose of these copper coils with resitors inside them in A Yamaha RX-V396RDS amplifier?

How can I mix up weapons for large groups of similar monsters/characters?

Should I choose Itemized or Standard deduction?

Could be quantum mechanics necessary to analyze some biology scenarios?

Why is my solution for the partial pressures of two different gases incorrect?

How do we edit a novel that's written by several people?

Incompressible fluid definition

Wanted: 5.25 floppy to usb adapter

I am on the US no-fly list. What can I do in order to be allowed on flights which go through US airspace?

How to mitigate "bandwagon attacking" from players?

Meaning of すきっとした

How to satisfy a player character's curiosity about another player character?

Do commercial flights continue with an engine out?

Do my Windows system binaries contain sensitive information?

How should I state my MS degree in my CV when it was in practice a joint-program?

How to acknowledge an embarrassing job interview, now that I work directly with the interviewer?



How to push a box with physics engine by another object?


How to push object straight in game engineGame Engine: Object with character physics shakes for some reasonLinking cell fractured fragments together with Rigid Body Constraints set as 'breakable'Coordinates of non-animated object in frames with python [v.2.77]Getting a dynamic object's velocity to behave like it's rollingphysics engine modelingRigid body constraints not accurate between animated and dynamic objectsObject won't drop after keyframing animate physicsHow to attach a “physics box” to a boneIs it possible to realistically tie advanced knots with animation and physics in Blender? (I tried molecular script)













3












$begingroup$


I want to push a box by an animated character in Blender 2.8.
First I tried to animate the box by keyframes but this looks very unnatural.



enter image description here



enter image description here



I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



enter image description here










share|improve this question









$endgroup$

















    3












    $begingroup$


    I want to push a box by an animated character in Blender 2.8.
    First I tried to animate the box by keyframes but this looks very unnatural.



    enter image description here



    enter image description here



    I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



    I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



    enter image description here










    share|improve this question









    $endgroup$















      3












      3








      3





      $begingroup$


      I want to push a box by an animated character in Blender 2.8.
      First I tried to animate the box by keyframes but this looks very unnatural.



      enter image description here



      enter image description here



      I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



      I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



      enter image description here










      share|improve this question









      $endgroup$




      I want to push a box by an animated character in Blender 2.8.
      First I tried to animate the box by keyframes but this looks very unnatural.



      enter image description here



      enter image description here



      I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



      I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



      enter image description here







      physics collision






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 8 hours ago









      Stephan AhlfStephan Ahlf

      1353




      1353






















          2 Answers
          2






          active

          oldest

          votes


















          3












          $begingroup$

          Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



          enter image description here






          share|improve this answer









          $endgroup$





















            0












            $begingroup$

            you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






            share|improve this answer








            New contributor




            ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$













              Your Answer





              StackExchange.ifUsing("editor", function () {
              return StackExchange.using("mathjaxEditing", function () {
              StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
              StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
              });
              });
              }, "mathjax-editing");

              StackExchange.ready(function() {
              var channelOptions = {
              tags: "".split(" "),
              id: "502"
              };
              initTagRenderer("".split(" "), "".split(" "), channelOptions);

              StackExchange.using("externalEditor", function() {
              // Have to fire editor after snippets, if snippets enabled
              if (StackExchange.settings.snippets.snippetsEnabled) {
              StackExchange.using("snippets", function() {
              createEditor();
              });
              }
              else {
              createEditor();
              }
              });

              function createEditor() {
              StackExchange.prepareEditor({
              heartbeatType: 'answer',
              autoActivateHeartbeat: false,
              convertImagesToLinks: false,
              noModals: true,
              showLowRepImageUploadWarning: true,
              reputationToPostImages: null,
              bindNavPrevention: true,
              postfix: "",
              imageUploader: {
              brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
              contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
              allowUrls: true
              },
              onDemand: true,
              discardSelector: ".discard-answer"
              ,immediatelyShowMarkdownHelp:true
              });


              }
              });














              draft saved

              draft discarded


















              StackExchange.ready(
              function () {
              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f133392%2fhow-to-push-a-box-with-physics-engine-by-another-object%23new-answer', 'question_page');
              }
              );

              Post as a guest















              Required, but never shown

























              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              3












              $begingroup$

              Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



              enter image description here






              share|improve this answer









              $endgroup$


















                3












                $begingroup$

                Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



                enter image description here






                share|improve this answer









                $endgroup$
















                  3












                  3








                  3





                  $begingroup$

                  Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



                  enter image description here






                  share|improve this answer









                  $endgroup$



                  Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



                  enter image description here







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 7 hours ago









                  FFellerFFeller

                  65227




                  65227

























                      0












                      $begingroup$

                      you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






                      share|improve this answer








                      New contributor




                      ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.






                      $endgroup$


















                        0












                        $begingroup$

                        you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






                        share|improve this answer








                        New contributor




                        ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.






                        $endgroup$
















                          0












                          0








                          0





                          $begingroup$

                          you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






                          share|improve this answer








                          New contributor




                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






                          $endgroup$



                          you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.







                          share|improve this answer








                          New contributor




                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.









                          share|improve this answer



                          share|improve this answer






                          New contributor




                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.









                          answered 5 hours ago









                          ggxgamingggxgaming

                          1




                          1




                          New contributor




                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.





                          New contributor





                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






























                              draft saved

                              draft discarded




















































                              Thanks for contributing an answer to Blender Stack Exchange!


                              • Please be sure to answer the question. Provide details and share your research!

                              But avoid



                              • Asking for help, clarification, or responding to other answers.

                              • Making statements based on opinion; back them up with references or personal experience.


                              Use MathJax to format equations. MathJax reference.


                              To learn more, see our tips on writing great answers.




                              draft saved


                              draft discarded














                              StackExchange.ready(
                              function () {
                              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f133392%2fhow-to-push-a-box-with-physics-engine-by-another-object%23new-answer', 'question_page');
                              }
                              );

                              Post as a guest















                              Required, but never shown





















































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown

































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown







                              Popular posts from this blog

                              Gersau Kjelder | Navigasjonsmeny46°59′0″N 8°31′0″E46°59′0″N...

                              Hestehale Innhaldsliste Hestehale på kvinner | Hestehale på menn | Galleri | Sjå òg |...

                              What is the “three and three hundred thousand syndrome”?Who wrote the book Arena?What five creatures were...