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How to determine what difficulty is right for the game?


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I am targeting mass casual audience as I am developing the hyper-casual game. The problem is that I have played Helix Jump and Color Bump 3d and those games have a pretty big difference in difficulty level (well at least for me). They are both considered hyper-casual, both target mass casual audience and both have market success.



If two so similar games have such decent difference in difficulty how to determine that the difficulty of my game is just right? It's easy to say that it's subjective but when you invest so much time in your project you need to have at least some benchmark to work with. How to define this benchmark?










share|improve this question









$endgroup$



















    2












    $begingroup$


    I am targeting mass casual audience as I am developing the hyper-casual game. The problem is that I have played Helix Jump and Color Bump 3d and those games have a pretty big difference in difficulty level (well at least for me). They are both considered hyper-casual, both target mass casual audience and both have market success.



    If two so similar games have such decent difference in difficulty how to determine that the difficulty of my game is just right? It's easy to say that it's subjective but when you invest so much time in your project you need to have at least some benchmark to work with. How to define this benchmark?










    share|improve this question









    $endgroup$















      2












      2








      2





      $begingroup$


      I am targeting mass casual audience as I am developing the hyper-casual game. The problem is that I have played Helix Jump and Color Bump 3d and those games have a pretty big difference in difficulty level (well at least for me). They are both considered hyper-casual, both target mass casual audience and both have market success.



      If two so similar games have such decent difference in difficulty how to determine that the difficulty of my game is just right? It's easy to say that it's subjective but when you invest so much time in your project you need to have at least some benchmark to work with. How to define this benchmark?










      share|improve this question









      $endgroup$




      I am targeting mass casual audience as I am developing the hyper-casual game. The problem is that I have played Helix Jump and Color Bump 3d and those games have a pretty big difference in difficulty level (well at least for me). They are both considered hyper-casual, both target mass casual audience and both have market success.



      If two so similar games have such decent difference in difficulty how to determine that the difficulty of my game is just right? It's easy to say that it's subjective but when you invest so much time in your project you need to have at least some benchmark to work with. How to define this benchmark?







      game-design difficulty






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 3 hours ago









      Petro KovalPetro Koval

      1495




      1495






















          1 Answer
          1






          active

          oldest

          votes


















          4












          $begingroup$

          Playtest, playtest, playtest.



          Get testers from your target demographic, let them play the game, and see which parts of the game are so difficult they are frustrating and which parts are so easy they are boring.



          Get new testers from time to time which are not yet familiar with your game ("kleenex testers") so they tell you the difficulty from the perspective of a new player.






          share|improve this answer









          $endgroup$













          • $begingroup$
            This type of testers is often called "corridor tester". Because you open the door and ask the first person walking down the corridor to test your game.
            $endgroup$
            – lilKriT
            3 hours ago










          • $begingroup$
            Thanks! I will use it. Also, maybe it's a silly quesiton, but is there some way to test it solo?
            $endgroup$
            – Petro Koval
            3 hours ago






          • 2




            $begingroup$
            @PetroKoval You can (and should) certainly playtest it yourself, but the problem of you being too familiar with and invested in the game and your vision of it is difficult to get around (it needs to be fun for other people, which you are not).
            $endgroup$
            – Dukeling
            2 hours ago














          Your Answer





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          1 Answer
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          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4












          $begingroup$

          Playtest, playtest, playtest.



          Get testers from your target demographic, let them play the game, and see which parts of the game are so difficult they are frustrating and which parts are so easy they are boring.



          Get new testers from time to time which are not yet familiar with your game ("kleenex testers") so they tell you the difficulty from the perspective of a new player.






          share|improve this answer









          $endgroup$













          • $begingroup$
            This type of testers is often called "corridor tester". Because you open the door and ask the first person walking down the corridor to test your game.
            $endgroup$
            – lilKriT
            3 hours ago










          • $begingroup$
            Thanks! I will use it. Also, maybe it's a silly quesiton, but is there some way to test it solo?
            $endgroup$
            – Petro Koval
            3 hours ago






          • 2




            $begingroup$
            @PetroKoval You can (and should) certainly playtest it yourself, but the problem of you being too familiar with and invested in the game and your vision of it is difficult to get around (it needs to be fun for other people, which you are not).
            $endgroup$
            – Dukeling
            2 hours ago


















          4












          $begingroup$

          Playtest, playtest, playtest.



          Get testers from your target demographic, let them play the game, and see which parts of the game are so difficult they are frustrating and which parts are so easy they are boring.



          Get new testers from time to time which are not yet familiar with your game ("kleenex testers") so they tell you the difficulty from the perspective of a new player.






          share|improve this answer









          $endgroup$













          • $begingroup$
            This type of testers is often called "corridor tester". Because you open the door and ask the first person walking down the corridor to test your game.
            $endgroup$
            – lilKriT
            3 hours ago










          • $begingroup$
            Thanks! I will use it. Also, maybe it's a silly quesiton, but is there some way to test it solo?
            $endgroup$
            – Petro Koval
            3 hours ago






          • 2




            $begingroup$
            @PetroKoval You can (and should) certainly playtest it yourself, but the problem of you being too familiar with and invested in the game and your vision of it is difficult to get around (it needs to be fun for other people, which you are not).
            $endgroup$
            – Dukeling
            2 hours ago
















          4












          4








          4





          $begingroup$

          Playtest, playtest, playtest.



          Get testers from your target demographic, let them play the game, and see which parts of the game are so difficult they are frustrating and which parts are so easy they are boring.



          Get new testers from time to time which are not yet familiar with your game ("kleenex testers") so they tell you the difficulty from the perspective of a new player.






          share|improve this answer









          $endgroup$



          Playtest, playtest, playtest.



          Get testers from your target demographic, let them play the game, and see which parts of the game are so difficult they are frustrating and which parts are so easy they are boring.



          Get new testers from time to time which are not yet familiar with your game ("kleenex testers") so they tell you the difficulty from the perspective of a new player.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 3 hours ago









          PhilippPhilipp

          81.6k19192242




          81.6k19192242












          • $begingroup$
            This type of testers is often called "corridor tester". Because you open the door and ask the first person walking down the corridor to test your game.
            $endgroup$
            – lilKriT
            3 hours ago










          • $begingroup$
            Thanks! I will use it. Also, maybe it's a silly quesiton, but is there some way to test it solo?
            $endgroup$
            – Petro Koval
            3 hours ago






          • 2




            $begingroup$
            @PetroKoval You can (and should) certainly playtest it yourself, but the problem of you being too familiar with and invested in the game and your vision of it is difficult to get around (it needs to be fun for other people, which you are not).
            $endgroup$
            – Dukeling
            2 hours ago




















          • $begingroup$
            This type of testers is often called "corridor tester". Because you open the door and ask the first person walking down the corridor to test your game.
            $endgroup$
            – lilKriT
            3 hours ago










          • $begingroup$
            Thanks! I will use it. Also, maybe it's a silly quesiton, but is there some way to test it solo?
            $endgroup$
            – Petro Koval
            3 hours ago






          • 2




            $begingroup$
            @PetroKoval You can (and should) certainly playtest it yourself, but the problem of you being too familiar with and invested in the game and your vision of it is difficult to get around (it needs to be fun for other people, which you are not).
            $endgroup$
            – Dukeling
            2 hours ago


















          $begingroup$
          This type of testers is often called "corridor tester". Because you open the door and ask the first person walking down the corridor to test your game.
          $endgroup$
          – lilKriT
          3 hours ago




          $begingroup$
          This type of testers is often called "corridor tester". Because you open the door and ask the first person walking down the corridor to test your game.
          $endgroup$
          – lilKriT
          3 hours ago












          $begingroup$
          Thanks! I will use it. Also, maybe it's a silly quesiton, but is there some way to test it solo?
          $endgroup$
          – Petro Koval
          3 hours ago




          $begingroup$
          Thanks! I will use it. Also, maybe it's a silly quesiton, but is there some way to test it solo?
          $endgroup$
          – Petro Koval
          3 hours ago




          2




          2




          $begingroup$
          @PetroKoval You can (and should) certainly playtest it yourself, but the problem of you being too familiar with and invested in the game and your vision of it is difficult to get around (it needs to be fun for other people, which you are not).
          $endgroup$
          – Dukeling
          2 hours ago






          $begingroup$
          @PetroKoval You can (and should) certainly playtest it yourself, but the problem of you being too familiar with and invested in the game and your vision of it is difficult to get around (it needs to be fun for other people, which you are not).
          $endgroup$
          – Dukeling
          2 hours ago




















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