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How to hide some fields of struct in C?


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7















I'm trying to implement a struct person and I need to hide some fields or make them constant.
A trick for create private fields.



Header:



#pragma once

#define NAME_MAX_LEN 20

typedef struct _person {
float wage;
int groupid;
} Person;

const char const *getName (Person *p);
int getId (Person *p);

/// OTHER FUNCTIONS


Source



#include "person.h"


struct _person
{
int id;

float wage;
int groupid;

char name[NAME_MAX_LEN];
};

/// FUNCTIONS


GCC says that person.c:7:8: error: redefinition a 'struct _person' struct _person



I can write this in a header, but after it, I can't use fields of a struct.



typedef struct _person Person;









share|improve this question









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  • 5





    C doesn't let you selectively hide fields. There's no private here.

    – user2357112
    2 hours ago











  • @user2357112 How to protect from edit my variables (id and name)?

    – Wootiae
    2 hours ago
















7















I'm trying to implement a struct person and I need to hide some fields or make them constant.
A trick for create private fields.



Header:



#pragma once

#define NAME_MAX_LEN 20

typedef struct _person {
float wage;
int groupid;
} Person;

const char const *getName (Person *p);
int getId (Person *p);

/// OTHER FUNCTIONS


Source



#include "person.h"


struct _person
{
int id;

float wage;
int groupid;

char name[NAME_MAX_LEN];
};

/// FUNCTIONS


GCC says that person.c:7:8: error: redefinition a 'struct _person' struct _person



I can write this in a header, but after it, I can't use fields of a struct.



typedef struct _person Person;









share|improve this question









New contributor




Wootiae is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 5





    C doesn't let you selectively hide fields. There's no private here.

    – user2357112
    2 hours ago











  • @user2357112 How to protect from edit my variables (id and name)?

    – Wootiae
    2 hours ago














7












7








7








I'm trying to implement a struct person and I need to hide some fields or make them constant.
A trick for create private fields.



Header:



#pragma once

#define NAME_MAX_LEN 20

typedef struct _person {
float wage;
int groupid;
} Person;

const char const *getName (Person *p);
int getId (Person *p);

/// OTHER FUNCTIONS


Source



#include "person.h"


struct _person
{
int id;

float wage;
int groupid;

char name[NAME_MAX_LEN];
};

/// FUNCTIONS


GCC says that person.c:7:8: error: redefinition a 'struct _person' struct _person



I can write this in a header, but after it, I can't use fields of a struct.



typedef struct _person Person;









share|improve this question









New contributor




Wootiae is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












I'm trying to implement a struct person and I need to hide some fields or make them constant.
A trick for create private fields.



Header:



#pragma once

#define NAME_MAX_LEN 20

typedef struct _person {
float wage;
int groupid;
} Person;

const char const *getName (Person *p);
int getId (Person *p);

/// OTHER FUNCTIONS


Source



#include "person.h"


struct _person
{
int id;

float wage;
int groupid;

char name[NAME_MAX_LEN];
};

/// FUNCTIONS


GCC says that person.c:7:8: error: redefinition a 'struct _person' struct _person



I can write this in a header, but after it, I can't use fields of a struct.



typedef struct _person Person;






c typedef






share|improve this question









New contributor




Wootiae is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Wootiae is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 1 hour ago









dbush

103k13108144




103k13108144






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asked 2 hours ago









WootiaeWootiae

362




362




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New contributor





Wootiae is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Wootiae is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 5





    C doesn't let you selectively hide fields. There's no private here.

    – user2357112
    2 hours ago











  • @user2357112 How to protect from edit my variables (id and name)?

    – Wootiae
    2 hours ago














  • 5





    C doesn't let you selectively hide fields. There's no private here.

    – user2357112
    2 hours ago











  • @user2357112 How to protect from edit my variables (id and name)?

    – Wootiae
    2 hours ago








5




5





C doesn't let you selectively hide fields. There's no private here.

– user2357112
2 hours ago





C doesn't let you selectively hide fields. There's no private here.

– user2357112
2 hours ago













@user2357112 How to protect from edit my variables (id and name)?

– Wootiae
2 hours ago





@user2357112 How to protect from edit my variables (id and name)?

– Wootiae
2 hours ago












4 Answers
4






active

oldest

votes


















8














A struct cannot have multiple conflicting definitions. As such, you can't create a struct that hides some of the fields.



What you can do however it declare that the struct exists in the header without defining it. Then the caller is restricted to using only a pointer to the struct and using functions in your implementation to modify it.



For example, you could define your header as follows:



typedef struct _person Person;

Person *init(const char *name, int id, float wage, int groupid);

const char *getName (const Person *p);
int getId (const Person *p);
float getWage (const Person *p);
int getGroupid (const Person *p);


And your implementation would contain:



#include "person.h"

struct _person
{
int id;

float wage;
int groupid;

char name[NAME_MAX_LEN];
};

Person *init(const char *name, int id, float wage, int groupid)
{
Person *p = malloc(sizeof *p);
strcpy(p->name, name);
p->id = id;
p->wage= wage;
p->groupid= groupid;
return p;
}

...





share|improve this answer


























  • I would add const pointers: int getId (const Person *p); so functions can be called with constant pointers (since they're just getters)

    – Jean-François Fabre
    2 hours ago






  • 1





    @Jean-FrançoisFabre Good idea. Updated. Also, congrats on the diamond!

    – dbush
    2 hours ago











  • Can I "show" wage and groupid? for use p->wage?

    – Wootiae
    2 hours ago











  • @Wootiae Not in the calling code, because it doesn't know what Person contains. Your implementation needs an accessor function to allow the user to read it.

    – dbush
    2 hours ago











  • I know you're just copying OP's function signatures, but in const char const *getName the second const is useless and can (should) be dropped. Every return type is a rvalue and can't be modified anyway.

    – Filippo Costa
    2 hours ago



















3














C has no mechanism for hiding individual members of a structure type. However, by operating only in terms of pointers to such a type, and not providing a definition, you can make the whole type opaque. Users would then have to use the functions you provide to manipulate instances in any way. This is a thing that is sometimes done.



To some extent, you may be able to achieve something like what you describe with a hidden context. For example, consider this:



header.h



typedef struct _person {
float wage;
int groupid;
} Person;


implementation.c



struct _person_real {
Person person; // must be first, and is a structure, not a pointer.
int id;
char name[NAME_MAX_LEN];
};


Now you can do this:



Person *create_person(char name[]) {
struct _person_real *pr = malloc(sizeof(*pr));

if (pr) {
pr->person.wage = DEFAULT_WAGE;
pr->person.groupid = DEFAULT_GROUPID;
pr->id = generate_id();
strncpy(pr->name, name, sizeof(pr->name));
pr->name[sizeof(pr->name) - 1] = '';

return &pr->person; // <-- NOTE WELL
} else {
return NULL;
}
}


A pointer to the first member of a structure always points also to the whole structure, too, so if the client passes a pointer obtained from that function back to you, you can



struct _person_real *pr = (struct _person_real *) Person_pointer;


and work on the members from the larger context.



Be well aware, however, that such a scheme is risky. Nothing prevents a user from creating a Person without the larger context, and passing a pointer to it to a function that expects the context object to be present. There are other issues.



Overall, C APIs generally either take the opaque structure approach or just carefully document what clients are permitted to do with the data they have access to, or even just document how everything works, so that users can make their own choices. These, especially the latter, are well aligned with overall C approaches and idioms -- C does not hold your hand, or protect you from doing harm. It trusts you to know what you're doing, and to do only what you intend to do.






share|improve this answer
























  • just document how everything works, so that users can make their own choices. The problem with that is you become locked into a specific implementation of your structure - which can only be a bad thing. If you miss something in your implementation, or your implementation precludes some new functionality you didn't think of when you designed it, you likely can only make a change if you're willing to break user's code.

    – Andrew Henle
    1 hour ago



















1














You can use a mixin style; e.g. write in the header:



struct person {
float wage;
int groupid;
};

struct person *person_new(void);
char const *getName (struct person const *p);
int getId (struct person const *p);


and in the source



struct person_impl {
struct person p;
char name[NAME_MAX_LEN];
int id;
}

struct person *person_new(void)
{
struct person_impl *p;

p = malloc(sizeof *p);
...
return &p->p;
}

chra const *getName(struct person const *p_)
{
struct person_impl *p =
container_of(p_, struct person_impl, p);

return p->name;
}


See e.g. https://en.wikipedia.org/wiki/Offsetof for details of container_of().






share|improve this answer































    0














    What John Bollinger wrote is a neat way of utilising how structs and memory works, but it's also an easy way to get a segfault (imagine allocating an array of Person and then later passing the last element to a 'method' which accesses the id or it's name), or corrupt your data (in an array of Person the next Person is overwriting 'private' variables of the previous Person). You'd have to remember that you must create an array of pointers to Person instead of array of Person (sounds pretty obvious until you decide to optimise something and think that you can allocate and initialise the struct more efficiently than the initialiser function).



    Don't get me wrong, it's a great way to solve the problem, but you've got to be careful when using it.
    What I'd suggest (though using 4/8 bytes more memory per Person) is to create a struct Person which has a pointer to another struct which is only defined in the .c file and holds the private data. That way it'd be harder to make a mistake somewhere (and if it's a bigger project then trust me - you'll do it sooner or later).



    .h file:



    #pragma once

    #define NAME_MAX_LEN 20

    typedef struct _person {
    float wage;
    int groupid;

    __personPriv *const priv;
    } Person;

    void personInit(Person *p, const char *name);
    Person* personNew(const char *name);

    const char const *getName (Person *p);
    int getId (Person *p);


    .c file:



    typedef struct {
    int id;
    char name[NAME_MAX_LEN];
    } __personPriv;

    const char const *getName (Person *p) {
    return p->priv->name;
    }

    int getId (Person *p) {
    return p->priv->id;
    }

    __personPriv* __personPrivNew(const char *name) {
    __personPriv *ret = memcpy(
    malloc(sizeof(*ret->priv)),
    &(__personPriv) {
    .id = generateId();
    },
    sizeof(*ret->priv)
    );

    // if(strlen(name) >= NAME_MAX_LEN) {
    // raise an error or something?
    // return NULL;
    // }

    strncpy(ret->name, name, strlen(name));

    return ret;
    }

    void personInit(Person *p, const char *name) {
    if(p == NULL)
    return;

    p->priv = memcpy(
    malloc(sizeof(*p->priv)),
    &(__personPriv) {
    .id = generateId();
    },
    sizeof(*p->priv)
    );

    ret->priv = __personPrivNew(name);
    if(ret->priv == NULL) {
    // raise an error or something
    }
    }

    Person* personNew(const char *name) {
    Person *ret = malloc(sizeof(*ret));

    ret->priv = __personPrivNew(name);
    if(ret->priv == NULL) {
    free(ret);
    return NULL;
    }
    return ret;
    }


    Side note: this version can be implemented so that private block is allocated right after/before the 'public' part of the struct to improve locality. Just allocate sizeof(Person) + sizeof(__personPriv) and initialise one part as Person and second one as __personPriv.






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      4 Answers
      4






      active

      oldest

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      4 Answers
      4






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      8














      A struct cannot have multiple conflicting definitions. As such, you can't create a struct that hides some of the fields.



      What you can do however it declare that the struct exists in the header without defining it. Then the caller is restricted to using only a pointer to the struct and using functions in your implementation to modify it.



      For example, you could define your header as follows:



      typedef struct _person Person;

      Person *init(const char *name, int id, float wage, int groupid);

      const char *getName (const Person *p);
      int getId (const Person *p);
      float getWage (const Person *p);
      int getGroupid (const Person *p);


      And your implementation would contain:



      #include "person.h"

      struct _person
      {
      int id;

      float wage;
      int groupid;

      char name[NAME_MAX_LEN];
      };

      Person *init(const char *name, int id, float wage, int groupid)
      {
      Person *p = malloc(sizeof *p);
      strcpy(p->name, name);
      p->id = id;
      p->wage= wage;
      p->groupid= groupid;
      return p;
      }

      ...





      share|improve this answer


























      • I would add const pointers: int getId (const Person *p); so functions can be called with constant pointers (since they're just getters)

        – Jean-François Fabre
        2 hours ago






      • 1





        @Jean-FrançoisFabre Good idea. Updated. Also, congrats on the diamond!

        – dbush
        2 hours ago











      • Can I "show" wage and groupid? for use p->wage?

        – Wootiae
        2 hours ago











      • @Wootiae Not in the calling code, because it doesn't know what Person contains. Your implementation needs an accessor function to allow the user to read it.

        – dbush
        2 hours ago











      • I know you're just copying OP's function signatures, but in const char const *getName the second const is useless and can (should) be dropped. Every return type is a rvalue and can't be modified anyway.

        – Filippo Costa
        2 hours ago
















      8














      A struct cannot have multiple conflicting definitions. As such, you can't create a struct that hides some of the fields.



      What you can do however it declare that the struct exists in the header without defining it. Then the caller is restricted to using only a pointer to the struct and using functions in your implementation to modify it.



      For example, you could define your header as follows:



      typedef struct _person Person;

      Person *init(const char *name, int id, float wage, int groupid);

      const char *getName (const Person *p);
      int getId (const Person *p);
      float getWage (const Person *p);
      int getGroupid (const Person *p);


      And your implementation would contain:



      #include "person.h"

      struct _person
      {
      int id;

      float wage;
      int groupid;

      char name[NAME_MAX_LEN];
      };

      Person *init(const char *name, int id, float wage, int groupid)
      {
      Person *p = malloc(sizeof *p);
      strcpy(p->name, name);
      p->id = id;
      p->wage= wage;
      p->groupid= groupid;
      return p;
      }

      ...





      share|improve this answer


























      • I would add const pointers: int getId (const Person *p); so functions can be called with constant pointers (since they're just getters)

        – Jean-François Fabre
        2 hours ago






      • 1





        @Jean-FrançoisFabre Good idea. Updated. Also, congrats on the diamond!

        – dbush
        2 hours ago











      • Can I "show" wage and groupid? for use p->wage?

        – Wootiae
        2 hours ago











      • @Wootiae Not in the calling code, because it doesn't know what Person contains. Your implementation needs an accessor function to allow the user to read it.

        – dbush
        2 hours ago











      • I know you're just copying OP's function signatures, but in const char const *getName the second const is useless and can (should) be dropped. Every return type is a rvalue and can't be modified anyway.

        – Filippo Costa
        2 hours ago














      8












      8








      8







      A struct cannot have multiple conflicting definitions. As such, you can't create a struct that hides some of the fields.



      What you can do however it declare that the struct exists in the header without defining it. Then the caller is restricted to using only a pointer to the struct and using functions in your implementation to modify it.



      For example, you could define your header as follows:



      typedef struct _person Person;

      Person *init(const char *name, int id, float wage, int groupid);

      const char *getName (const Person *p);
      int getId (const Person *p);
      float getWage (const Person *p);
      int getGroupid (const Person *p);


      And your implementation would contain:



      #include "person.h"

      struct _person
      {
      int id;

      float wage;
      int groupid;

      char name[NAME_MAX_LEN];
      };

      Person *init(const char *name, int id, float wage, int groupid)
      {
      Person *p = malloc(sizeof *p);
      strcpy(p->name, name);
      p->id = id;
      p->wage= wage;
      p->groupid= groupid;
      return p;
      }

      ...





      share|improve this answer















      A struct cannot have multiple conflicting definitions. As such, you can't create a struct that hides some of the fields.



      What you can do however it declare that the struct exists in the header without defining it. Then the caller is restricted to using only a pointer to the struct and using functions in your implementation to modify it.



      For example, you could define your header as follows:



      typedef struct _person Person;

      Person *init(const char *name, int id, float wage, int groupid);

      const char *getName (const Person *p);
      int getId (const Person *p);
      float getWage (const Person *p);
      int getGroupid (const Person *p);


      And your implementation would contain:



      #include "person.h"

      struct _person
      {
      int id;

      float wage;
      int groupid;

      char name[NAME_MAX_LEN];
      };

      Person *init(const char *name, int id, float wage, int groupid)
      {
      Person *p = malloc(sizeof *p);
      strcpy(p->name, name);
      p->id = id;
      p->wage= wage;
      p->groupid= groupid;
      return p;
      }

      ...






      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited 2 hours ago

























      answered 2 hours ago









      dbushdbush

      103k13108144




      103k13108144













      • I would add const pointers: int getId (const Person *p); so functions can be called with constant pointers (since they're just getters)

        – Jean-François Fabre
        2 hours ago






      • 1





        @Jean-FrançoisFabre Good idea. Updated. Also, congrats on the diamond!

        – dbush
        2 hours ago











      • Can I "show" wage and groupid? for use p->wage?

        – Wootiae
        2 hours ago











      • @Wootiae Not in the calling code, because it doesn't know what Person contains. Your implementation needs an accessor function to allow the user to read it.

        – dbush
        2 hours ago











      • I know you're just copying OP's function signatures, but in const char const *getName the second const is useless and can (should) be dropped. Every return type is a rvalue and can't be modified anyway.

        – Filippo Costa
        2 hours ago



















      • I would add const pointers: int getId (const Person *p); so functions can be called with constant pointers (since they're just getters)

        – Jean-François Fabre
        2 hours ago






      • 1





        @Jean-FrançoisFabre Good idea. Updated. Also, congrats on the diamond!

        – dbush
        2 hours ago











      • Can I "show" wage and groupid? for use p->wage?

        – Wootiae
        2 hours ago











      • @Wootiae Not in the calling code, because it doesn't know what Person contains. Your implementation needs an accessor function to allow the user to read it.

        – dbush
        2 hours ago











      • I know you're just copying OP's function signatures, but in const char const *getName the second const is useless and can (should) be dropped. Every return type is a rvalue and can't be modified anyway.

        – Filippo Costa
        2 hours ago

















      I would add const pointers: int getId (const Person *p); so functions can be called with constant pointers (since they're just getters)

      – Jean-François Fabre
      2 hours ago





      I would add const pointers: int getId (const Person *p); so functions can be called with constant pointers (since they're just getters)

      – Jean-François Fabre
      2 hours ago




      1




      1





      @Jean-FrançoisFabre Good idea. Updated. Also, congrats on the diamond!

      – dbush
      2 hours ago





      @Jean-FrançoisFabre Good idea. Updated. Also, congrats on the diamond!

      – dbush
      2 hours ago













      Can I "show" wage and groupid? for use p->wage?

      – Wootiae
      2 hours ago





      Can I "show" wage and groupid? for use p->wage?

      – Wootiae
      2 hours ago













      @Wootiae Not in the calling code, because it doesn't know what Person contains. Your implementation needs an accessor function to allow the user to read it.

      – dbush
      2 hours ago





      @Wootiae Not in the calling code, because it doesn't know what Person contains. Your implementation needs an accessor function to allow the user to read it.

      – dbush
      2 hours ago













      I know you're just copying OP's function signatures, but in const char const *getName the second const is useless and can (should) be dropped. Every return type is a rvalue and can't be modified anyway.

      – Filippo Costa
      2 hours ago





      I know you're just copying OP's function signatures, but in const char const *getName the second const is useless and can (should) be dropped. Every return type is a rvalue and can't be modified anyway.

      – Filippo Costa
      2 hours ago













      3














      C has no mechanism for hiding individual members of a structure type. However, by operating only in terms of pointers to such a type, and not providing a definition, you can make the whole type opaque. Users would then have to use the functions you provide to manipulate instances in any way. This is a thing that is sometimes done.



      To some extent, you may be able to achieve something like what you describe with a hidden context. For example, consider this:



      header.h



      typedef struct _person {
      float wage;
      int groupid;
      } Person;


      implementation.c



      struct _person_real {
      Person person; // must be first, and is a structure, not a pointer.
      int id;
      char name[NAME_MAX_LEN];
      };


      Now you can do this:



      Person *create_person(char name[]) {
      struct _person_real *pr = malloc(sizeof(*pr));

      if (pr) {
      pr->person.wage = DEFAULT_WAGE;
      pr->person.groupid = DEFAULT_GROUPID;
      pr->id = generate_id();
      strncpy(pr->name, name, sizeof(pr->name));
      pr->name[sizeof(pr->name) - 1] = '';

      return &pr->person; // <-- NOTE WELL
      } else {
      return NULL;
      }
      }


      A pointer to the first member of a structure always points also to the whole structure, too, so if the client passes a pointer obtained from that function back to you, you can



      struct _person_real *pr = (struct _person_real *) Person_pointer;


      and work on the members from the larger context.



      Be well aware, however, that such a scheme is risky. Nothing prevents a user from creating a Person without the larger context, and passing a pointer to it to a function that expects the context object to be present. There are other issues.



      Overall, C APIs generally either take the opaque structure approach or just carefully document what clients are permitted to do with the data they have access to, or even just document how everything works, so that users can make their own choices. These, especially the latter, are well aligned with overall C approaches and idioms -- C does not hold your hand, or protect you from doing harm. It trusts you to know what you're doing, and to do only what you intend to do.






      share|improve this answer
























      • just document how everything works, so that users can make their own choices. The problem with that is you become locked into a specific implementation of your structure - which can only be a bad thing. If you miss something in your implementation, or your implementation precludes some new functionality you didn't think of when you designed it, you likely can only make a change if you're willing to break user's code.

        – Andrew Henle
        1 hour ago
















      3














      C has no mechanism for hiding individual members of a structure type. However, by operating only in terms of pointers to such a type, and not providing a definition, you can make the whole type opaque. Users would then have to use the functions you provide to manipulate instances in any way. This is a thing that is sometimes done.



      To some extent, you may be able to achieve something like what you describe with a hidden context. For example, consider this:



      header.h



      typedef struct _person {
      float wage;
      int groupid;
      } Person;


      implementation.c



      struct _person_real {
      Person person; // must be first, and is a structure, not a pointer.
      int id;
      char name[NAME_MAX_LEN];
      };


      Now you can do this:



      Person *create_person(char name[]) {
      struct _person_real *pr = malloc(sizeof(*pr));

      if (pr) {
      pr->person.wage = DEFAULT_WAGE;
      pr->person.groupid = DEFAULT_GROUPID;
      pr->id = generate_id();
      strncpy(pr->name, name, sizeof(pr->name));
      pr->name[sizeof(pr->name) - 1] = '';

      return &pr->person; // <-- NOTE WELL
      } else {
      return NULL;
      }
      }


      A pointer to the first member of a structure always points also to the whole structure, too, so if the client passes a pointer obtained from that function back to you, you can



      struct _person_real *pr = (struct _person_real *) Person_pointer;


      and work on the members from the larger context.



      Be well aware, however, that such a scheme is risky. Nothing prevents a user from creating a Person without the larger context, and passing a pointer to it to a function that expects the context object to be present. There are other issues.



      Overall, C APIs generally either take the opaque structure approach or just carefully document what clients are permitted to do with the data they have access to, or even just document how everything works, so that users can make their own choices. These, especially the latter, are well aligned with overall C approaches and idioms -- C does not hold your hand, or protect you from doing harm. It trusts you to know what you're doing, and to do only what you intend to do.






      share|improve this answer
























      • just document how everything works, so that users can make their own choices. The problem with that is you become locked into a specific implementation of your structure - which can only be a bad thing. If you miss something in your implementation, or your implementation precludes some new functionality you didn't think of when you designed it, you likely can only make a change if you're willing to break user's code.

        – Andrew Henle
        1 hour ago














      3












      3








      3







      C has no mechanism for hiding individual members of a structure type. However, by operating only in terms of pointers to such a type, and not providing a definition, you can make the whole type opaque. Users would then have to use the functions you provide to manipulate instances in any way. This is a thing that is sometimes done.



      To some extent, you may be able to achieve something like what you describe with a hidden context. For example, consider this:



      header.h



      typedef struct _person {
      float wage;
      int groupid;
      } Person;


      implementation.c



      struct _person_real {
      Person person; // must be first, and is a structure, not a pointer.
      int id;
      char name[NAME_MAX_LEN];
      };


      Now you can do this:



      Person *create_person(char name[]) {
      struct _person_real *pr = malloc(sizeof(*pr));

      if (pr) {
      pr->person.wage = DEFAULT_WAGE;
      pr->person.groupid = DEFAULT_GROUPID;
      pr->id = generate_id();
      strncpy(pr->name, name, sizeof(pr->name));
      pr->name[sizeof(pr->name) - 1] = '';

      return &pr->person; // <-- NOTE WELL
      } else {
      return NULL;
      }
      }


      A pointer to the first member of a structure always points also to the whole structure, too, so if the client passes a pointer obtained from that function back to you, you can



      struct _person_real *pr = (struct _person_real *) Person_pointer;


      and work on the members from the larger context.



      Be well aware, however, that such a scheme is risky. Nothing prevents a user from creating a Person without the larger context, and passing a pointer to it to a function that expects the context object to be present. There are other issues.



      Overall, C APIs generally either take the opaque structure approach or just carefully document what clients are permitted to do with the data they have access to, or even just document how everything works, so that users can make their own choices. These, especially the latter, are well aligned with overall C approaches and idioms -- C does not hold your hand, or protect you from doing harm. It trusts you to know what you're doing, and to do only what you intend to do.






      share|improve this answer













      C has no mechanism for hiding individual members of a structure type. However, by operating only in terms of pointers to such a type, and not providing a definition, you can make the whole type opaque. Users would then have to use the functions you provide to manipulate instances in any way. This is a thing that is sometimes done.



      To some extent, you may be able to achieve something like what you describe with a hidden context. For example, consider this:



      header.h



      typedef struct _person {
      float wage;
      int groupid;
      } Person;


      implementation.c



      struct _person_real {
      Person person; // must be first, and is a structure, not a pointer.
      int id;
      char name[NAME_MAX_LEN];
      };


      Now you can do this:



      Person *create_person(char name[]) {
      struct _person_real *pr = malloc(sizeof(*pr));

      if (pr) {
      pr->person.wage = DEFAULT_WAGE;
      pr->person.groupid = DEFAULT_GROUPID;
      pr->id = generate_id();
      strncpy(pr->name, name, sizeof(pr->name));
      pr->name[sizeof(pr->name) - 1] = '';

      return &pr->person; // <-- NOTE WELL
      } else {
      return NULL;
      }
      }


      A pointer to the first member of a structure always points also to the whole structure, too, so if the client passes a pointer obtained from that function back to you, you can



      struct _person_real *pr = (struct _person_real *) Person_pointer;


      and work on the members from the larger context.



      Be well aware, however, that such a scheme is risky. Nothing prevents a user from creating a Person without the larger context, and passing a pointer to it to a function that expects the context object to be present. There are other issues.



      Overall, C APIs generally either take the opaque structure approach or just carefully document what clients are permitted to do with the data they have access to, or even just document how everything works, so that users can make their own choices. These, especially the latter, are well aligned with overall C approaches and idioms -- C does not hold your hand, or protect you from doing harm. It trusts you to know what you're doing, and to do only what you intend to do.







      share|improve this answer












      share|improve this answer



      share|improve this answer










      answered 2 hours ago









      John BollingerJohn Bollinger

      84.2k74279




      84.2k74279













      • just document how everything works, so that users can make their own choices. The problem with that is you become locked into a specific implementation of your structure - which can only be a bad thing. If you miss something in your implementation, or your implementation precludes some new functionality you didn't think of when you designed it, you likely can only make a change if you're willing to break user's code.

        – Andrew Henle
        1 hour ago



















      • just document how everything works, so that users can make their own choices. The problem with that is you become locked into a specific implementation of your structure - which can only be a bad thing. If you miss something in your implementation, or your implementation precludes some new functionality you didn't think of when you designed it, you likely can only make a change if you're willing to break user's code.

        – Andrew Henle
        1 hour ago

















      just document how everything works, so that users can make their own choices. The problem with that is you become locked into a specific implementation of your structure - which can only be a bad thing. If you miss something in your implementation, or your implementation precludes some new functionality you didn't think of when you designed it, you likely can only make a change if you're willing to break user's code.

      – Andrew Henle
      1 hour ago





      just document how everything works, so that users can make their own choices. The problem with that is you become locked into a specific implementation of your structure - which can only be a bad thing. If you miss something in your implementation, or your implementation precludes some new functionality you didn't think of when you designed it, you likely can only make a change if you're willing to break user's code.

      – Andrew Henle
      1 hour ago











      1














      You can use a mixin style; e.g. write in the header:



      struct person {
      float wage;
      int groupid;
      };

      struct person *person_new(void);
      char const *getName (struct person const *p);
      int getId (struct person const *p);


      and in the source



      struct person_impl {
      struct person p;
      char name[NAME_MAX_LEN];
      int id;
      }

      struct person *person_new(void)
      {
      struct person_impl *p;

      p = malloc(sizeof *p);
      ...
      return &p->p;
      }

      chra const *getName(struct person const *p_)
      {
      struct person_impl *p =
      container_of(p_, struct person_impl, p);

      return p->name;
      }


      See e.g. https://en.wikipedia.org/wiki/Offsetof for details of container_of().






      share|improve this answer




























        1














        You can use a mixin style; e.g. write in the header:



        struct person {
        float wage;
        int groupid;
        };

        struct person *person_new(void);
        char const *getName (struct person const *p);
        int getId (struct person const *p);


        and in the source



        struct person_impl {
        struct person p;
        char name[NAME_MAX_LEN];
        int id;
        }

        struct person *person_new(void)
        {
        struct person_impl *p;

        p = malloc(sizeof *p);
        ...
        return &p->p;
        }

        chra const *getName(struct person const *p_)
        {
        struct person_impl *p =
        container_of(p_, struct person_impl, p);

        return p->name;
        }


        See e.g. https://en.wikipedia.org/wiki/Offsetof for details of container_of().






        share|improve this answer


























          1












          1








          1







          You can use a mixin style; e.g. write in the header:



          struct person {
          float wage;
          int groupid;
          };

          struct person *person_new(void);
          char const *getName (struct person const *p);
          int getId (struct person const *p);


          and in the source



          struct person_impl {
          struct person p;
          char name[NAME_MAX_LEN];
          int id;
          }

          struct person *person_new(void)
          {
          struct person_impl *p;

          p = malloc(sizeof *p);
          ...
          return &p->p;
          }

          chra const *getName(struct person const *p_)
          {
          struct person_impl *p =
          container_of(p_, struct person_impl, p);

          return p->name;
          }


          See e.g. https://en.wikipedia.org/wiki/Offsetof for details of container_of().






          share|improve this answer













          You can use a mixin style; e.g. write in the header:



          struct person {
          float wage;
          int groupid;
          };

          struct person *person_new(void);
          char const *getName (struct person const *p);
          int getId (struct person const *p);


          and in the source



          struct person_impl {
          struct person p;
          char name[NAME_MAX_LEN];
          int id;
          }

          struct person *person_new(void)
          {
          struct person_impl *p;

          p = malloc(sizeof *p);
          ...
          return &p->p;
          }

          chra const *getName(struct person const *p_)
          {
          struct person_impl *p =
          container_of(p_, struct person_impl, p);

          return p->name;
          }


          See e.g. https://en.wikipedia.org/wiki/Offsetof for details of container_of().







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 hours ago









          enscensc

          4,456815




          4,456815























              0














              What John Bollinger wrote is a neat way of utilising how structs and memory works, but it's also an easy way to get a segfault (imagine allocating an array of Person and then later passing the last element to a 'method' which accesses the id or it's name), or corrupt your data (in an array of Person the next Person is overwriting 'private' variables of the previous Person). You'd have to remember that you must create an array of pointers to Person instead of array of Person (sounds pretty obvious until you decide to optimise something and think that you can allocate and initialise the struct more efficiently than the initialiser function).



              Don't get me wrong, it's a great way to solve the problem, but you've got to be careful when using it.
              What I'd suggest (though using 4/8 bytes more memory per Person) is to create a struct Person which has a pointer to another struct which is only defined in the .c file and holds the private data. That way it'd be harder to make a mistake somewhere (and if it's a bigger project then trust me - you'll do it sooner or later).



              .h file:



              #pragma once

              #define NAME_MAX_LEN 20

              typedef struct _person {
              float wage;
              int groupid;

              __personPriv *const priv;
              } Person;

              void personInit(Person *p, const char *name);
              Person* personNew(const char *name);

              const char const *getName (Person *p);
              int getId (Person *p);


              .c file:



              typedef struct {
              int id;
              char name[NAME_MAX_LEN];
              } __personPriv;

              const char const *getName (Person *p) {
              return p->priv->name;
              }

              int getId (Person *p) {
              return p->priv->id;
              }

              __personPriv* __personPrivNew(const char *name) {
              __personPriv *ret = memcpy(
              malloc(sizeof(*ret->priv)),
              &(__personPriv) {
              .id = generateId();
              },
              sizeof(*ret->priv)
              );

              // if(strlen(name) >= NAME_MAX_LEN) {
              // raise an error or something?
              // return NULL;
              // }

              strncpy(ret->name, name, strlen(name));

              return ret;
              }

              void personInit(Person *p, const char *name) {
              if(p == NULL)
              return;

              p->priv = memcpy(
              malloc(sizeof(*p->priv)),
              &(__personPriv) {
              .id = generateId();
              },
              sizeof(*p->priv)
              );

              ret->priv = __personPrivNew(name);
              if(ret->priv == NULL) {
              // raise an error or something
              }
              }

              Person* personNew(const char *name) {
              Person *ret = malloc(sizeof(*ret));

              ret->priv = __personPrivNew(name);
              if(ret->priv == NULL) {
              free(ret);
              return NULL;
              }
              return ret;
              }


              Side note: this version can be implemented so that private block is allocated right after/before the 'public' part of the struct to improve locality. Just allocate sizeof(Person) + sizeof(__personPriv) and initialise one part as Person and second one as __personPriv.






              share|improve this answer






























                0














                What John Bollinger wrote is a neat way of utilising how structs and memory works, but it's also an easy way to get a segfault (imagine allocating an array of Person and then later passing the last element to a 'method' which accesses the id or it's name), or corrupt your data (in an array of Person the next Person is overwriting 'private' variables of the previous Person). You'd have to remember that you must create an array of pointers to Person instead of array of Person (sounds pretty obvious until you decide to optimise something and think that you can allocate and initialise the struct more efficiently than the initialiser function).



                Don't get me wrong, it's a great way to solve the problem, but you've got to be careful when using it.
                What I'd suggest (though using 4/8 bytes more memory per Person) is to create a struct Person which has a pointer to another struct which is only defined in the .c file and holds the private data. That way it'd be harder to make a mistake somewhere (and if it's a bigger project then trust me - you'll do it sooner or later).



                .h file:



                #pragma once

                #define NAME_MAX_LEN 20

                typedef struct _person {
                float wage;
                int groupid;

                __personPriv *const priv;
                } Person;

                void personInit(Person *p, const char *name);
                Person* personNew(const char *name);

                const char const *getName (Person *p);
                int getId (Person *p);


                .c file:



                typedef struct {
                int id;
                char name[NAME_MAX_LEN];
                } __personPriv;

                const char const *getName (Person *p) {
                return p->priv->name;
                }

                int getId (Person *p) {
                return p->priv->id;
                }

                __personPriv* __personPrivNew(const char *name) {
                __personPriv *ret = memcpy(
                malloc(sizeof(*ret->priv)),
                &(__personPriv) {
                .id = generateId();
                },
                sizeof(*ret->priv)
                );

                // if(strlen(name) >= NAME_MAX_LEN) {
                // raise an error or something?
                // return NULL;
                // }

                strncpy(ret->name, name, strlen(name));

                return ret;
                }

                void personInit(Person *p, const char *name) {
                if(p == NULL)
                return;

                p->priv = memcpy(
                malloc(sizeof(*p->priv)),
                &(__personPriv) {
                .id = generateId();
                },
                sizeof(*p->priv)
                );

                ret->priv = __personPrivNew(name);
                if(ret->priv == NULL) {
                // raise an error or something
                }
                }

                Person* personNew(const char *name) {
                Person *ret = malloc(sizeof(*ret));

                ret->priv = __personPrivNew(name);
                if(ret->priv == NULL) {
                free(ret);
                return NULL;
                }
                return ret;
                }


                Side note: this version can be implemented so that private block is allocated right after/before the 'public' part of the struct to improve locality. Just allocate sizeof(Person) + sizeof(__personPriv) and initialise one part as Person and second one as __personPriv.






                share|improve this answer




























                  0












                  0








                  0







                  What John Bollinger wrote is a neat way of utilising how structs and memory works, but it's also an easy way to get a segfault (imagine allocating an array of Person and then later passing the last element to a 'method' which accesses the id or it's name), or corrupt your data (in an array of Person the next Person is overwriting 'private' variables of the previous Person). You'd have to remember that you must create an array of pointers to Person instead of array of Person (sounds pretty obvious until you decide to optimise something and think that you can allocate and initialise the struct more efficiently than the initialiser function).



                  Don't get me wrong, it's a great way to solve the problem, but you've got to be careful when using it.
                  What I'd suggest (though using 4/8 bytes more memory per Person) is to create a struct Person which has a pointer to another struct which is only defined in the .c file and holds the private data. That way it'd be harder to make a mistake somewhere (and if it's a bigger project then trust me - you'll do it sooner or later).



                  .h file:



                  #pragma once

                  #define NAME_MAX_LEN 20

                  typedef struct _person {
                  float wage;
                  int groupid;

                  __personPriv *const priv;
                  } Person;

                  void personInit(Person *p, const char *name);
                  Person* personNew(const char *name);

                  const char const *getName (Person *p);
                  int getId (Person *p);


                  .c file:



                  typedef struct {
                  int id;
                  char name[NAME_MAX_LEN];
                  } __personPriv;

                  const char const *getName (Person *p) {
                  return p->priv->name;
                  }

                  int getId (Person *p) {
                  return p->priv->id;
                  }

                  __personPriv* __personPrivNew(const char *name) {
                  __personPriv *ret = memcpy(
                  malloc(sizeof(*ret->priv)),
                  &(__personPriv) {
                  .id = generateId();
                  },
                  sizeof(*ret->priv)
                  );

                  // if(strlen(name) >= NAME_MAX_LEN) {
                  // raise an error or something?
                  // return NULL;
                  // }

                  strncpy(ret->name, name, strlen(name));

                  return ret;
                  }

                  void personInit(Person *p, const char *name) {
                  if(p == NULL)
                  return;

                  p->priv = memcpy(
                  malloc(sizeof(*p->priv)),
                  &(__personPriv) {
                  .id = generateId();
                  },
                  sizeof(*p->priv)
                  );

                  ret->priv = __personPrivNew(name);
                  if(ret->priv == NULL) {
                  // raise an error or something
                  }
                  }

                  Person* personNew(const char *name) {
                  Person *ret = malloc(sizeof(*ret));

                  ret->priv = __personPrivNew(name);
                  if(ret->priv == NULL) {
                  free(ret);
                  return NULL;
                  }
                  return ret;
                  }


                  Side note: this version can be implemented so that private block is allocated right after/before the 'public' part of the struct to improve locality. Just allocate sizeof(Person) + sizeof(__personPriv) and initialise one part as Person and second one as __personPriv.






                  share|improve this answer















                  What John Bollinger wrote is a neat way of utilising how structs and memory works, but it's also an easy way to get a segfault (imagine allocating an array of Person and then later passing the last element to a 'method' which accesses the id or it's name), or corrupt your data (in an array of Person the next Person is overwriting 'private' variables of the previous Person). You'd have to remember that you must create an array of pointers to Person instead of array of Person (sounds pretty obvious until you decide to optimise something and think that you can allocate and initialise the struct more efficiently than the initialiser function).



                  Don't get me wrong, it's a great way to solve the problem, but you've got to be careful when using it.
                  What I'd suggest (though using 4/8 bytes more memory per Person) is to create a struct Person which has a pointer to another struct which is only defined in the .c file and holds the private data. That way it'd be harder to make a mistake somewhere (and if it's a bigger project then trust me - you'll do it sooner or later).



                  .h file:



                  #pragma once

                  #define NAME_MAX_LEN 20

                  typedef struct _person {
                  float wage;
                  int groupid;

                  __personPriv *const priv;
                  } Person;

                  void personInit(Person *p, const char *name);
                  Person* personNew(const char *name);

                  const char const *getName (Person *p);
                  int getId (Person *p);


                  .c file:



                  typedef struct {
                  int id;
                  char name[NAME_MAX_LEN];
                  } __personPriv;

                  const char const *getName (Person *p) {
                  return p->priv->name;
                  }

                  int getId (Person *p) {
                  return p->priv->id;
                  }

                  __personPriv* __personPrivNew(const char *name) {
                  __personPriv *ret = memcpy(
                  malloc(sizeof(*ret->priv)),
                  &(__personPriv) {
                  .id = generateId();
                  },
                  sizeof(*ret->priv)
                  );

                  // if(strlen(name) >= NAME_MAX_LEN) {
                  // raise an error or something?
                  // return NULL;
                  // }

                  strncpy(ret->name, name, strlen(name));

                  return ret;
                  }

                  void personInit(Person *p, const char *name) {
                  if(p == NULL)
                  return;

                  p->priv = memcpy(
                  malloc(sizeof(*p->priv)),
                  &(__personPriv) {
                  .id = generateId();
                  },
                  sizeof(*p->priv)
                  );

                  ret->priv = __personPrivNew(name);
                  if(ret->priv == NULL) {
                  // raise an error or something
                  }
                  }

                  Person* personNew(const char *name) {
                  Person *ret = malloc(sizeof(*ret));

                  ret->priv = __personPrivNew(name);
                  if(ret->priv == NULL) {
                  free(ret);
                  return NULL;
                  }
                  return ret;
                  }


                  Side note: this version can be implemented so that private block is allocated right after/before the 'public' part of the struct to improve locality. Just allocate sizeof(Person) + sizeof(__personPriv) and initialise one part as Person and second one as __personPriv.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 14 mins ago

























                  answered 1 hour ago









                  GrabuszGrabusz

                  4116




                  4116






















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